//This file is automatically rebuilt by the Cesium build process.
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export default "/**\n\
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* Used as input to every material's czm_getMaterial function.\n\
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*\n\
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* @name czm_materialInput\n\
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* @glslStruct\n\
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*\n\
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* @property {float} s 1D texture coordinates.\n\
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* @property {vec2} st 2D texture coordinates.\n\
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* @property {vec3} str 3D texture coordinates.\n\
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* @property {vec3} normalEC Unperturbed surface normal in eye coordinates.\n\
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* @property {mat3} tangentToEyeMatrix Matrix for converting a tangent space normal to eye space.\n\
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* @property {vec3} positionToEyeEC Vector from the fragment to the eye in eye coordinates. The magnitude is the distance in meters from the fragment to the eye.\n\
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* @property {float} height The height of the terrain in meters above or below the WGS84 ellipsoid. Only available for globe materials.\n\
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* @property {float} slope The slope of the terrain in radians. 0 is flat; pi/2 is vertical. Only available for globe materials.\n\
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* @property {float} aspect The aspect of the terrain in radians. 0 is East, pi/2 is North, pi is West, 3pi/2 is South. Only available for globe materials.\n\
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*/\n\
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struct czm_materialInput\n\
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{\n\
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float s;\n\
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vec2 st;\n\
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vec3 str;\n\
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vec3 normalEC;\n\
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mat3 tangentToEyeMatrix;\n\
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vec3 positionToEyeEC;\n\
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float height;\n\
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float slope;\n\
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float aspect;\n\
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};\n\
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";
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