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| /**
| * Parameters for {@link czm_pbrLighting}
| *
| * @name czm_material
| * @glslStruct
| *
| * @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation
| * @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is.
| * @property {vec3} f0 The reflectance of the material at normal incidence
| */
| struct czm_pbrParameters
| {
| vec3 diffuseColor;
| float roughness;
| vec3 f0;
| };
|
|