uniform sampler2D image;
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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vec4 rampColor = texture2D(image, vec2(materialInput.aspect / (2.0 * czm_pi), 0.5));
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rampColor = czm_gammaCorrect(rampColor);
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material.diffuse = rampColor.rgb;
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material.alpha = rampColor.a;
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return material;
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}
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