//This file is automatically rebuilt by the Cesium build process.
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export default "uniform vec4 evenColor;\n\
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uniform vec4 oddColor;\n\
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uniform float offset;\n\
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uniform float repeat;\n\
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uniform bool horizontal;\n\
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\n\
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czm_material czm_getMaterial(czm_materialInput materialInput)\n\
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{\n\
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czm_material material = czm_getDefaultMaterial(materialInput);\n\
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\n\
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// Based on the Stripes Fragment Shader in the Orange Book (11.1.2)\n\
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float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal));\n\
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float value = fract((coord - offset) * (repeat * 0.5));\n\
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float dist = min(value, min(abs(value - 0.5), 1.0 - value));\n\
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\n\
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vec4 currentColor = mix(evenColor, oddColor, step(0.5, value));\n\
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vec4 color = czm_antialias(evenColor, oddColor, currentColor, dist);\n\
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color = czm_gammaCorrect(color);\n\
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\n\
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material.diffuse = color.rgb;\n\
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material.alpha = color.a;\n\
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\n\
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return material;\n\
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}\n\
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";
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