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| void customShaderStage(inout czm_modelMaterial material, ProcessedAttributes attributes)
| {
| // FragmentInput and initializeInputStruct() are dynamically generated in JS,
| // see CustomShaderPipelineStage.js
| FragmentInput fsInput;
| initializeInputStruct(fsInput, attributes);
| fragmentMain(fsInput, material);
| }
|
|