//This file is automatically rebuilt by the Cesium build process.
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export default "uniform samplerCube u_cubeMap;\n\
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\n\
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varying vec3 v_texCoord;\n\
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\n\
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void main()\n\
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{\n\
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vec4 color = textureCube(u_cubeMap, normalize(v_texCoord));\n\
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gl_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);\n\
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}\n\
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";
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