//This file is automatically rebuilt by the Cesium build process.
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export default "uniform sampler2D u_texture;\n\
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\n\
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varying vec2 v_textureCoordinates;\n\
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\n\
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void main()\n\
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{\n\
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vec4 color = texture2D(u_texture, v_textureCoordinates);\n\
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gl_FragColor = czm_gammaCorrect(color);\n\
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}\n\
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";
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