//This file is automatically rebuilt by the Cesium build process.
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export default "\n\
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varying vec2 v_textureCoordinates;\n\
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\n\
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void main()\n\
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{\n\
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czm_materialInput materialInput;\n\
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\n\
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materialInput.s = v_textureCoordinates.s;\n\
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materialInput.st = v_textureCoordinates;\n\
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materialInput.str = vec3(v_textureCoordinates, 0.0);\n\
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materialInput.normalEC = vec3(0.0, 0.0, -1.0);\n\
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\n\
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czm_material material = czm_getMaterial(materialInput);\n\
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\n\
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gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
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}\n\
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";
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