import Cartesian3 from "../Core/Cartesian3.js";
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import Color from "../Core/Color.js";
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import ComponentDatatype from "../Core/ComponentDatatype.js";
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import defined from "../Core/defined.js";
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import deprecationWarning from "../Core/deprecationWarning.js";
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import destroyObject from "../Core/destroyObject.js";
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import DeveloperError from "../Core/DeveloperError.js";
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import Matrix4 from "../Core/Matrix4.js";
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import RequestType from "../Core/RequestType.js";
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import Pass from "../Renderer/Pass.js";
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import Axis from "./Axis.js";
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import B3dmParser from "./B3dmParser.js";
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import Cesium3DTileBatchTable from "./Cesium3DTileBatchTable.js";
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import Cesium3DTileFeature from "./Cesium3DTileFeature.js";
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import Cesium3DTileFeatureTable from "./Cesium3DTileFeatureTable.js";
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import ClassificationModel from "./ClassificationModel.js";
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import Model from "./Model.js";
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import ModelAnimationLoop from "./ModelAnimationLoop.js";
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import ModelUtility from "./ModelUtility.js";
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/**
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* Represents the contents of a
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* {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/Batched3DModel|Batched 3D Model}
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* tile in a {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification|3D Tiles} tileset.
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* <p>
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* Implements the {@link Cesium3DTileContent} interface.
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* </p>
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*
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* @alias Batched3DModel3DTileContent
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* @constructor
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*
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* @private
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*/
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function Batched3DModel3DTileContent(
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tileset,
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tile,
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resource,
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arrayBuffer,
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byteOffset
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) {
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this._tileset = tileset;
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this._tile = tile;
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this._resource = resource;
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this._model = undefined;
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this._batchTable = undefined;
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this._features = undefined;
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this._classificationType = tileset.vectorClassificationOnly
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? undefined
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: tileset.classificationType;
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// Populate from gltf when available
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this._batchIdAttributeName = undefined;
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this._diffuseAttributeOrUniformName = {};
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this._rtcCenterTransform = undefined;
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this._contentModelMatrix = undefined;
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this.featurePropertiesDirty = false;
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this._groupMetadata = undefined;
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initialize(this, arrayBuffer, byteOffset);
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}
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// This can be overridden for testing purposes
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Batched3DModel3DTileContent._deprecationWarning = deprecationWarning;
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Object.defineProperties(Batched3DModel3DTileContent.prototype, {
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featuresLength: {
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get: function () {
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return this.batchTable.featuresLength;
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},
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},
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pointsLength: {
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get: function () {
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return this._model.pointsLength;
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},
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},
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trianglesLength: {
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get: function () {
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return this._model.trianglesLength;
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},
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},
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geometryByteLength: {
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get: function () {
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return this._model.geometryByteLength;
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},
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},
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texturesByteLength: {
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get: function () {
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return this._model.texturesByteLength;
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},
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},
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batchTableByteLength: {
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get: function () {
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return this.batchTable.memorySizeInBytes;
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},
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},
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innerContents: {
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get: function () {
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return undefined;
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},
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},
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readyPromise: {
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get: function () {
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return this._model.readyPromise;
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},
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},
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tileset: {
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get: function () {
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return this._tileset;
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},
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},
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tile: {
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get: function () {
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return this._tile;
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},
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},
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url: {
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get: function () {
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return this._resource.getUrlComponent(true);
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},
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},
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batchTable: {
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get: function () {
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return this._batchTable;
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},
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},
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groupMetadata: {
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get: function () {
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return this._groupMetadata;
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},
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set: function (value) {
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this._groupMetadata = value;
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},
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},
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});
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function getBatchIdAttributeName(gltf) {
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var batchIdAttributeName = ModelUtility.getAttributeOrUniformBySemantic(
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gltf,
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"_BATCHID"
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);
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if (!defined(batchIdAttributeName)) {
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batchIdAttributeName = ModelUtility.getAttributeOrUniformBySemantic(
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gltf,
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"BATCHID"
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);
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if (defined(batchIdAttributeName)) {
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Batched3DModel3DTileContent._deprecationWarning(
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"b3dm-legacy-batchid",
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"The glTF in this b3dm uses the semantic `BATCHID`. Application-specific semantics should be prefixed with an underscore: `_BATCHID`."
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);
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}
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}
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return batchIdAttributeName;
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}
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function getVertexShaderCallback(content) {
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return function (vs, programId) {
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var batchTable = content._batchTable;
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var handleTranslucent = !defined(content._classificationType);
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var gltf = content._model.gltf;
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if (defined(gltf)) {
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content._batchIdAttributeName = getBatchIdAttributeName(gltf);
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content._diffuseAttributeOrUniformName[
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programId
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] = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);
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}
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var callback = batchTable.getVertexShaderCallback(
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handleTranslucent,
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content._batchIdAttributeName,
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content._diffuseAttributeOrUniformName[programId]
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);
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return defined(callback) ? callback(vs) : vs;
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};
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}
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function getFragmentShaderCallback(content) {
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return function (fs, programId) {
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var batchTable = content._batchTable;
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var handleTranslucent = !defined(content._classificationType);
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var gltf = content._model.gltf;
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if (defined(gltf)) {
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content._diffuseAttributeOrUniformName[
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programId
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] = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);
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}
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var callback = batchTable.getFragmentShaderCallback(
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handleTranslucent,
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content._diffuseAttributeOrUniformName[programId],
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false
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);
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return defined(callback) ? callback(fs) : fs;
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};
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}
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function getPickIdCallback(content) {
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return function () {
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return content._batchTable.getPickId();
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};
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}
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function getClassificationFragmentShaderCallback(content) {
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return function (fs) {
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var batchTable = content._batchTable;
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var callback = batchTable.getClassificationFragmentShaderCallback();
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return defined(callback) ? callback(fs) : fs;
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};
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}
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function createColorChangedCallback(content) {
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return function (batchId, color) {
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content._model.updateCommands(batchId, color);
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};
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}
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function initialize(content, arrayBuffer, byteOffset) {
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var tileset = content._tileset;
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var tile = content._tile;
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var resource = content._resource;
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var b3dm = B3dmParser.parse(arrayBuffer, byteOffset);
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var batchLength = b3dm.batchLength;
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var featureTableJson = b3dm.featureTableJson;
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var featureTableBinary = b3dm.featureTableBinary;
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var featureTable = new Cesium3DTileFeatureTable(
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featureTableJson,
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featureTableBinary
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);
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batchLength = featureTable.getGlobalProperty("BATCH_LENGTH");
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featureTable.featuresLength = batchLength;
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var batchTableJson = b3dm.batchTableJson;
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var batchTableBinary = b3dm.batchTableBinary;
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var colorChangedCallback;
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if (defined(content._classificationType)) {
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colorChangedCallback = createColorChangedCallback(content);
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}
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var batchTable = new Cesium3DTileBatchTable(
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content,
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batchLength,
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batchTableJson,
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batchTableBinary,
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colorChangedCallback
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);
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content._batchTable = batchTable;
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var gltfView = b3dm.gltf;
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var pickObject = {
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content: content,
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primitive: tileset,
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};
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content._rtcCenterTransform = Matrix4.IDENTITY;
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var rtcCenter = featureTable.getGlobalProperty(
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"RTC_CENTER",
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ComponentDatatype.FLOAT,
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3
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);
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if (defined(rtcCenter)) {
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content._rtcCenterTransform = Matrix4.fromTranslation(
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Cartesian3.fromArray(rtcCenter)
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);
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}
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content._contentModelMatrix = Matrix4.multiply(
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tile.computedTransform,
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content._rtcCenterTransform,
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new Matrix4()
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);
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if (!defined(content._classificationType)) {
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// PERFORMANCE_IDEA: patch the shader on demand, e.g., the first time show/color changes.
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// The pick shader still needs to be patched.
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content._model = new Model({
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gltf: gltfView,
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cull: false, // The model is already culled by 3D Tiles
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releaseGltfJson: true, // Models are unique and will not benefit from caching so save memory
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opaquePass: Pass.CESIUM_3D_TILE, // Draw opaque portions of the model during the 3D Tiles pass
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basePath: resource,
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requestType: RequestType.TILES3D,
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modelMatrix: content._contentModelMatrix,
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upAxis: tileset._gltfUpAxis,
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forwardAxis: Axis.X,
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shadows: tileset.shadows,
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debugWireframe: tileset.debugWireframe,
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incrementallyLoadTextures: false,
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vertexShaderLoaded: getVertexShaderCallback(content),
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fragmentShaderLoaded: getFragmentShaderCallback(content),
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uniformMapLoaded: batchTable.getUniformMapCallback(),
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pickIdLoaded: getPickIdCallback(content),
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addBatchIdToGeneratedShaders: batchLength > 0, // If the batch table has values in it, generated shaders will need a batchId attribute
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pickObject: pickObject,
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imageBasedLightingFactor: tileset.imageBasedLightingFactor,
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lightColor: tileset.lightColor,
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luminanceAtZenith: tileset.luminanceAtZenith,
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sphericalHarmonicCoefficients: tileset.sphericalHarmonicCoefficients,
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specularEnvironmentMaps: tileset.specularEnvironmentMaps,
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backFaceCulling: tileset.backFaceCulling,
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showOutline: tileset.showOutline,
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});
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content._model.readyPromise.then(function (model) {
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model.activeAnimations.addAll({
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loop: ModelAnimationLoop.REPEAT,
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});
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});
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} else {
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// This transcodes glTF to an internal representation for geometry so we can take advantage of the re-batching of vector data.
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// For a list of limitations on the input glTF, see the documentation for classificationType of Cesium3DTileset.
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content._model = new ClassificationModel({
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gltf: gltfView,
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cull: false, // The model is already culled by 3D Tiles
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basePath: resource,
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requestType: RequestType.TILES3D,
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modelMatrix: content._contentModelMatrix,
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upAxis: tileset._gltfUpAxis,
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forwardAxis: Axis.X,
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debugWireframe: tileset.debugWireframe,
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vertexShaderLoaded: getVertexShaderCallback(content),
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classificationShaderLoaded: getClassificationFragmentShaderCallback(
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content
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),
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uniformMapLoaded: batchTable.getUniformMapCallback(),
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pickIdLoaded: getPickIdCallback(content),
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classificationType: content._classificationType,
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batchTable: batchTable,
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});
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}
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}
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function createFeatures(content) {
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var featuresLength = content.featuresLength;
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if (!defined(content._features) && featuresLength > 0) {
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var features = new Array(featuresLength);
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for (var i = 0; i < featuresLength; ++i) {
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features[i] = new Cesium3DTileFeature(content, i);
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}
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content._features = features;
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}
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}
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Batched3DModel3DTileContent.prototype.hasProperty = function (batchId, name) {
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return this._batchTable.hasProperty(batchId, name);
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};
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Batched3DModel3DTileContent.prototype.getFeature = function (batchId) {
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//>>includeStart('debug', pragmas.debug);
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var featuresLength = this.featuresLength;
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if (!defined(batchId) || batchId < 0 || batchId >= featuresLength) {
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throw new DeveloperError(
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"batchId is required and between zero and featuresLength - 1 (" +
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(featuresLength - 1) +
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")."
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);
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}
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//>>includeEnd('debug');
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createFeatures(this);
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return this._features[batchId];
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};
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Batched3DModel3DTileContent.prototype.applyDebugSettings = function (
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enabled,
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color
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) {
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color = enabled ? color : Color.WHITE;
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if (this.featuresLength === 0) {
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this._model.color = color;
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} else {
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this._batchTable.setAllColor(color);
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}
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};
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Batched3DModel3DTileContent.prototype.applyStyle = function (style) {
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if (this.featuresLength === 0) {
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var hasColorStyle = defined(style) && defined(style.color);
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var hasShowStyle = defined(style) && defined(style.show);
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this._model.color = hasColorStyle
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? style.color.evaluateColor(undefined, this._model.color)
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: Color.clone(Color.WHITE, this._model.color);
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this._model.show = hasShowStyle ? style.show.evaluate(undefined) : true;
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} else {
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this._batchTable.applyStyle(style);
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}
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};
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Batched3DModel3DTileContent.prototype.update = function (tileset, frameState) {
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var commandStart = frameState.commandList.length;
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var model = this._model;
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var tile = this._tile;
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var batchTable = this._batchTable;
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// In the PROCESSING state we may be calling update() to move forward
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// the content's resource loading. In the READY state, it will
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// actually generate commands.
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batchTable.update(tileset, frameState);
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this._contentModelMatrix = Matrix4.multiply(
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tile.computedTransform,
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this._rtcCenterTransform,
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this._contentModelMatrix
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);
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model.modelMatrix = this._contentModelMatrix;
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model.shadows = tileset.shadows;
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model.imageBasedLightingFactor = tileset.imageBasedLightingFactor;
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model.lightColor = tileset.lightColor;
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model.luminanceAtZenith = tileset.luminanceAtZenith;
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model.sphericalHarmonicCoefficients = tileset.sphericalHarmonicCoefficients;
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model.specularEnvironmentMaps = tileset.specularEnvironmentMaps;
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model.backFaceCulling = tileset.backFaceCulling;
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model.debugWireframe = tileset.debugWireframe;
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// Update clipping planes
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var tilesetClippingPlanes = tileset.clippingPlanes;
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model.referenceMatrix = tileset.clippingPlanesOriginMatrix;
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if (defined(tilesetClippingPlanes) && tile.clippingPlanesDirty) {
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// Dereference the clipping planes from the model if they are irrelevant.
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// Link/Dereference directly to avoid ownership checks.
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// This will also trigger synchronous shader regeneration to remove or add the clipping plane and color blending code.
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model._clippingPlanes =
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tilesetClippingPlanes.enabled && tile._isClipped
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? tilesetClippingPlanes
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: undefined;
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}
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// If the model references a different ClippingPlaneCollection due to the tileset's collection being replaced with a
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// ClippingPlaneCollection that gives this tile the same clipping status, update the model to use the new ClippingPlaneCollection.
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if (
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defined(tilesetClippingPlanes) &&
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defined(model._clippingPlanes) &&
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model._clippingPlanes !== tilesetClippingPlanes
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) {
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model._clippingPlanes = tilesetClippingPlanes;
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}
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model.update(frameState);
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// If any commands were pushed, add derived commands
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var commandEnd = frameState.commandList.length;
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if (
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commandStart < commandEnd &&
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(frameState.passes.render || frameState.passes.pick) &&
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!defined(this._classificationType)
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) {
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batchTable.addDerivedCommands(frameState, commandStart);
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}
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};
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Batched3DModel3DTileContent.prototype.isDestroyed = function () {
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return false;
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};
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Batched3DModel3DTileContent.prototype.destroy = function () {
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this._model = this._model && this._model.destroy();
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this._batchTable = this._batchTable && this._batchTable.destroy();
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return destroyObject(this);
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};
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export default Batched3DModel3DTileContent;
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