import BlendingState from "./BlendingState.js";
|
import Buffer from "../Renderer/Buffer.js";
|
import BufferUsage from "../Renderer/BufferUsage.js";
|
import Cartesian3 from "../Core/Cartesian3.js";
|
import Check from "../Core/Check.js";
|
import ComputeCommand from "../Renderer/ComputeCommand.js";
|
import CloudType from "./CloudType.js";
|
import CloudCollectionFS from "../Shaders/CloudCollectionFS.js";
|
import CloudCollectionVS from "../Shaders/CloudCollectionVS.js";
|
import CloudNoiseFS from "../Shaders/CloudNoiseFS.js";
|
import CloudNoiseVS from "../Shaders/CloudNoiseVS.js";
|
import ComponentDatatype from "../Core/ComponentDatatype.js";
|
import CumulusCloud from "./CumulusCloud.js";
|
import defaultValue from "../Core/defaultValue.js";
|
import defined from "../Core/defined.js";
|
import destroyObject from "../Core/destroyObject.js";
|
import DeveloperError from "../Core/DeveloperError.js";
|
import DrawCommand from "../Renderer/DrawCommand.js";
|
import EncodedCartesian3 from "../Core/EncodedCartesian3.js";
|
import IndexDatatype from "../Core/IndexDatatype.js";
|
import Pass from "../Renderer/Pass.js";
|
import PixelDatatype from "../Renderer/PixelDatatype.js";
|
import PixelFormat from "../Core/PixelFormat.js";
|
import RenderState from "../Renderer/RenderState.js";
|
import Sampler from "../Renderer/Sampler.js";
|
import ShaderSource from "../Renderer/ShaderSource.js";
|
import ShaderProgram from "../Renderer/ShaderProgram.js";
|
import Texture from "../Renderer/Texture.js";
|
import TextureMagnificationFilter from "../Renderer/TextureMagnificationFilter.js";
|
import TextureMinificationFilter from "../Renderer/TextureMinificationFilter.js";
|
import TextureWrap from "../Renderer/TextureWrap.js";
|
import VertexArray from "../Renderer/VertexArray.js";
|
import VertexArrayFacade from "../Renderer/VertexArrayFacade.js";
|
import WebGLConstants from "../Core/WebGLConstants.js";
|
|
var attributeLocations;
|
var scratchTextureDimensions = new Cartesian3();
|
|
var attributeLocationsBatched = {
|
positionHighAndScaleX: 0,
|
positionLowAndScaleY: 1,
|
packedAttribute0: 2, // show, brightness, direction
|
packedAttribute1: 3, // cloudSize, slice
|
};
|
|
var attributeLocationsInstanced = {
|
direction: 0,
|
positionHighAndScaleX: 1,
|
positionLowAndScaleY: 2,
|
packedAttribute0: 3, // show, brightness
|
packedAttribute1: 4, // cloudSize, slice
|
};
|
|
var SHOW_INDEX = CumulusCloud.SHOW_INDEX;
|
var POSITION_INDEX = CumulusCloud.POSITION_INDEX;
|
var SCALE_INDEX = CumulusCloud.SCALE_INDEX;
|
var MAXIMUM_SIZE_INDEX = CumulusCloud.MAXIMUM_SIZE_INDEX;
|
var SLICE_INDEX = CumulusCloud.SLICE_INDEX;
|
var BRIGHTNESS_INDEX = CumulusCloud.BRIGHTNESS_INDEX;
|
var NUMBER_OF_PROPERTIES = CumulusCloud.NUMBER_OF_PROPERTIES;
|
|
/**
|
* A renderable collection of clouds in the 3D scene.
|
* <br /><br />
|
* <div align='center'>
|
* <img src='Images/CumulusCloud.png' width='400' height='300' /><br />
|
* Example cumulus clouds
|
* </div>
|
* <br /><br />
|
* Clouds are added and removed from the collection using {@link CloudCollection#add}
|
* and {@link CloudCollection#remove}.
|
* @alias CloudCollection
|
* @constructor
|
*
|
* @param {Object} [options] Object with the following properties:
|
* @param {Boolean} [options.show=true] Whether to display the clouds.
|
* @param {Number} [options.noiseDetail=16.0] Desired amount of detail in the noise texture.
|
* @param {Number} [options.noiseOffset=Cartesian3.ZERO] Desired translation of data in noise texture.
|
* @param {Boolean} [options.debugBillboards=false] For debugging only. Determines if the billboards are rendered with an opaque color.
|
* @param {Boolean} [options.debugEllipsoids=false] For debugging only. Determines if the clouds will be rendered as opaque ellipsoids.
|
* @see CloudCollection#add
|
* @see CloudCollection#remove
|
* @see CumulusCloud
|
*
|
* @demo {@link https://sandcastle.cesium.com/index.html?src=Clouds.html|Cesium Sandcastle Clouds Demo}
|
* @demo {@link https://sandcastle.cesium.com/index.html?src=Cloud%20Parameters.html|Cesium Sandcastle Cloud Parameters Demo}
|
*
|
* @example
|
* // Create a cloud collection with two cumulus clouds
|
* var clouds = scene.primitives.add(new Cesium.CloudCollection());
|
* clouds.add({
|
* position : new Cesium.Cartesian3(1.0, 2.0, 3.0),
|
* maximumSize: new Cesium.Cartesian3(20.0, 12.0, 8.0)
|
* });
|
* clouds.add({
|
* position : new Cesium.Cartesian3(4.0, 5.0, 6.0),
|
* maximumSize: new Cesium.Cartesian3(15.0, 9.0, 9.0),
|
* slice: 0.5
|
* });
|
*
|
*/
|
function CloudCollection(options) {
|
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
|
|
this._clouds = [];
|
this._cloudsToUpdate = [];
|
this._cloudsToUpdateIndex = 0;
|
this._cloudsRemoved = false;
|
this._createVertexArray = false;
|
|
this._propertiesChanged = new Uint32Array(NUMBER_OF_PROPERTIES);
|
|
this._noiseTexture = undefined;
|
this._textureSliceWidth = 128;
|
this._noiseTextureRows = 4;
|
|
/**
|
* <p>
|
* Controls the amount of detail captured in the precomputed noise texture
|
* used to render the cumulus clouds. In order for the texture to be tileable,
|
* this must be a power of two. For best results, set this to be a power of two
|
* between <code>8.0</code> and <code>32.0</code> (inclusive).
|
* </p>
|
*
|
* <div align='center'>
|
* <table border='0' cellpadding='5'><tr>
|
* <td align='center'>
|
* <code>clouds.noiseDetail = 8.0;</code><br/>
|
* <img src='Images/CloudCollection.noiseDetail8.png' width='250' height='158' />
|
* </td>
|
* <td align='center'>
|
* <code>clouds.noiseDetail = 32.0;</code><br/>
|
* <img src='Images/CloudCollection.noiseDetail32.png' width='250' height='158' />
|
* </td>
|
* </tr></table>
|
* </div>
|
*
|
* @type {Number}
|
*
|
* @default 16.0
|
*/
|
this.noiseDetail = defaultValue(options.noiseDetail, 16.0);
|
|
/**
|
* <p>
|
* Applies a translation to noise texture coordinates to generate different data.
|
* This can be modified if the default noise does not generate good-looking clouds.
|
* </p>
|
*
|
* <div align='center'>
|
* <table border='0' cellpadding='5'><tr>
|
* <td align='center'>
|
* <code>default</code><br/>
|
* <img src='Images/CloudCollection.noiseOffsetdefault.png' width='250' height='158' />
|
* </td>
|
* <td align='center'>
|
* <code>clouds.noiseOffset = new Cesium.Cartesian3(10, 20, 10);</code><br/>
|
* <img src='Images/CloudCollection.noiseOffsetx10y20z10.png' width='250' height='158' />
|
* </td>
|
* </tr></table>
|
* </div>
|
* @type {Cartesian3}
|
*
|
* @default Cartesian3.ZERO
|
*/
|
this.noiseOffset = Cartesian3.clone(
|
defaultValue(options.noiseOffset, Cartesian3.ZERO)
|
);
|
|
this._loading = false;
|
this._ready = false;
|
|
var that = this;
|
this._uniforms = {
|
u_noiseTexture: function () {
|
return that._noiseTexture;
|
},
|
u_noiseTextureDimensions: getNoiseTextureDimensions(that),
|
u_noiseDetail: function () {
|
return that.noiseDetail;
|
},
|
};
|
|
this._vaNoise = undefined;
|
this._spNoise = undefined;
|
|
this._spCreated = false;
|
this._sp = undefined;
|
this._rs = undefined;
|
|
/**
|
* Determines if billboards in this collection will be shown.
|
*
|
* @type {Boolean}
|
* @default true
|
*/
|
this.show = defaultValue(options.show, true);
|
|
this._colorCommands = [];
|
|
/**
|
* This property is for debugging only; it is not for production use nor is it optimized.
|
* <p>
|
* Renders the billboards with one opaque color for the sake of debugging.
|
* </p>
|
*
|
* @type {Boolean}
|
*
|
* @default false
|
*/
|
this.debugBillboards = defaultValue(options.debugBillboards, false);
|
this._compiledDebugBillboards = false;
|
|
/**
|
* This property is for debugging only; it is not for production use nor is it optimized.
|
* <p>
|
* Draws the clouds as opaque, monochrome ellipsoids for the sake of debugging.
|
* If <code>debugBillboards</code> is also true, then the ellipsoids will draw on top of the billboards.
|
* </p>
|
*
|
* @type {Boolean}
|
*
|
* @default false
|
*/
|
this.debugEllipsoids = defaultValue(options.debugEllipsoids, false);
|
this._compiledDebugEllipsoids = false;
|
}
|
|
// Wraps useful texture metrics into a single vec3 for less overhead.
|
function getNoiseTextureDimensions(collection) {
|
return function () {
|
scratchTextureDimensions.x = collection._textureSliceWidth;
|
scratchTextureDimensions.y = collection._noiseTextureRows;
|
scratchTextureDimensions.z = 1.0 / collection._noiseTextureRows;
|
return scratchTextureDimensions;
|
};
|
}
|
|
Object.defineProperties(CloudCollection.prototype, {
|
/**
|
* Returns the number of clouds in this collection.
|
* @memberof CloudCollection.prototype
|
* @type {Number}
|
*/
|
length: {
|
get: function () {
|
removeClouds(this);
|
return this._clouds.length;
|
},
|
},
|
});
|
|
function destroyClouds(clouds) {
|
var length = clouds.length;
|
for (var i = 0; i < length; ++i) {
|
if (clouds[i]) {
|
clouds[i]._destroy();
|
}
|
}
|
}
|
|
/**
|
* Creates and adds a cloud with the specified initial properties to the collection.
|
* The added cloud is returned so it can be modified or removed from the collection later.
|
*
|
* @param {Object}[options] A template describing the cloud's properties as shown in Example 1.
|
* @returns {CumulusCloud} The cloud that was added to the collection.
|
*
|
* @performance Calling <code>add</code> is expected constant time. However, the collection's vertex buffer
|
* is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead. For
|
* best performance, add as many clouds as possible before calling <code>update</code>.
|
*
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
*
|
*
|
* @example
|
* // Example 1: Add a cumulus cloud, specifying all the default values.
|
* var c = clouds.add({
|
* show : true,
|
* position : Cesium.Cartesian3.ZERO,
|
* scale : new Cesium.Cartesian2(20.0, 12.0),
|
* maximumSize: new Cesium.Cartesian3(20.0, 12.0, 12.0),
|
* slice: -1.0,
|
* cloudType : CloudType.CUMULUS
|
* });
|
*
|
* @example
|
* // Example 2: Specify only the cloud's cartographic position.
|
* var c = clouds.add({
|
* position : Cesium.Cartesian3.fromDegrees(longitude, latitude, height)
|
* });
|
*
|
* @see CloudCollection#remove
|
* @see CloudCollection#removeAll
|
*/
|
CloudCollection.prototype.add = function (options) {
|
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
|
var cloudType = defaultValue(options.cloudType, CloudType.CUMULUS);
|
//>>includeStart('debug', pragmas.debug);
|
if (!CloudType.validate(cloudType)) {
|
throw new DeveloperError("invalid cloud type");
|
}
|
//>>includeEnd('debug');
|
|
var cloud;
|
if (cloudType === CloudType.CUMULUS) {
|
cloud = new CumulusCloud(options, this);
|
cloud._index = this._clouds.length;
|
this._clouds.push(cloud);
|
this._createVertexArray = true;
|
}
|
|
return cloud;
|
};
|
|
/**
|
* Removes a cloud from the collection.
|
*
|
* @param {CumulusCloud} cloud The cloud to remove.
|
* @returns {Boolean} <code>true</code> if the cloud was removed; <code>false</code> if the cloud was not found in the collection.
|
*
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
*
|
*
|
* @example
|
* var c = clouds.add(...);
|
* clouds.remove(c); // Returns true
|
*
|
* @see CloudCollection#add
|
* @see CloudCollection#removeAll
|
* @see CumulusCloud#show
|
*/
|
CloudCollection.prototype.remove = function (cloud) {
|
if (this.contains(cloud)) {
|
this._clouds[cloud._index] = undefined; // Removed later in removeClouds()
|
this._cloudsRemoved = true;
|
this._createVertexArray = true;
|
cloud._destroy();
|
return true;
|
}
|
|
return false;
|
};
|
|
/**
|
* Removes all clouds from the collection.
|
*
|
* @performance <code>O(n)</code>. It is more efficient to remove all the clouds
|
* from a collection and then add new ones than to create a new collection entirely.
|
*
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
*
|
* @example
|
* clouds.add(...);
|
* clouds.add(...);
|
* clouds.removeAll();
|
*
|
* @see CloudCollection#add
|
* @see CloudCollection#remove
|
*/
|
CloudCollection.prototype.removeAll = function () {
|
destroyClouds(this._clouds);
|
this._clouds = [];
|
this._cloudsToUpdate = [];
|
this._cloudsToUpdateIndex = 0;
|
this._cloudsRemoved = false;
|
|
this._createVertexArray = true;
|
};
|
|
function removeClouds(cloudCollection) {
|
if (cloudCollection._cloudsRemoved) {
|
cloudCollection._cloudsRemoved = false;
|
|
var newClouds = [];
|
var clouds = cloudCollection._clouds;
|
var length = clouds.length;
|
for (var i = 0, j = 0; i < length; ++i) {
|
var cloud = clouds[i];
|
if (defined(cloud)) {
|
clouds._index = j++;
|
newClouds.push(cloud);
|
}
|
}
|
|
cloudCollection._clouds = newClouds;
|
}
|
}
|
|
CloudCollection.prototype._updateCloud = function (cloud, propertyChanged) {
|
if (!cloud._dirty) {
|
this._cloudsToUpdate[this._cloudsToUpdateIndex++] = cloud;
|
}
|
|
++this._propertiesChanged[propertyChanged];
|
};
|
|
/**
|
* Check whether this collection contains a given cloud.
|
*
|
* @param {CumulusCloud} [cloud] The cloud to check for.
|
* @returns {Boolean} true if this collection contains the cloud, false otherwise.
|
*
|
* @see CloudCollection#get
|
*/
|
CloudCollection.prototype.contains = function (cloud) {
|
return defined(cloud) && cloud._cloudCollection === this;
|
};
|
|
/**
|
* Returns the cloud in the collection at the specified index. Indices are zero-based
|
* and increase as clouds are added. Removing a cloud shifts all clouds after
|
* it to the left, changing their indices. This function is commonly used with
|
* {@link CloudCollection#length} to iterate over all the clouds in the collection.
|
*
|
* @param {Number} index The zero-based index of the cloud.
|
* @returns {CumulusCloud} The cloud at the specified index.
|
*
|
* @performance Expected constant time. If clouds were removed from the collection and
|
* {@link CloudCollection#update} was not called, an implicit <code>O(n)</code>
|
* operation is performed.
|
*
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
*
|
*
|
* @example
|
* // Toggle the show property of every cloud in the collection
|
* var len = clouds.length;
|
* for (var i = 0; i < len; ++i) {
|
* var c = clouds.get(i);
|
* c.show = !c.show;
|
* }
|
*
|
* @see CloudCollection#length
|
*/
|
CloudCollection.prototype.get = function (index) {
|
//>>includeStart('debug', pragmas.debug);
|
Check.typeOf.number("index", index);
|
//>>includeEnd('debug');
|
|
removeClouds(this);
|
return this._clouds[index];
|
};
|
|
var texturePositions = new Float32Array([
|
-1.0,
|
-1.0,
|
1.0,
|
-1.0,
|
1.0,
|
1.0,
|
-1.0,
|
1.0,
|
]);
|
|
var textureIndices = new Uint16Array([0, 1, 2, 0, 2, 3]);
|
|
function createTextureVA(context) {
|
var positionBuffer = Buffer.createVertexBuffer({
|
context: context,
|
typedArray: texturePositions,
|
usage: BufferUsage.STATIC_DRAW,
|
});
|
var indexBuffer = Buffer.createIndexBuffer({
|
context: context,
|
typedArray: textureIndices,
|
usage: BufferUsage.STATIC_DRAW,
|
indexDatatype: IndexDatatype.UNSIGNED_SHORT,
|
});
|
|
var attributes = [
|
{
|
index: 0,
|
vertexBuffer: positionBuffer,
|
componentsPerAttribute: 2,
|
componentDatatype: ComponentDatatype.FLOAT,
|
},
|
];
|
|
return new VertexArray({
|
context: context,
|
attributes: attributes,
|
indexBuffer: indexBuffer,
|
});
|
}
|
|
var getIndexBuffer;
|
|
function getIndexBufferBatched(context) {
|
var sixteenK = 16 * 1024;
|
|
var indexBuffer = context.cache.cloudCollection_indexBufferBatched;
|
if (defined(indexBuffer)) {
|
return indexBuffer;
|
}
|
|
// Subtract 6 because the last index is reserved for primitive restart.
|
// https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.18
|
var length = sixteenK * 6 - 6;
|
var indices = new Uint16Array(length);
|
for (var i = 0, j = 0; i < length; i += 6, j += 4) {
|
indices[i] = j;
|
indices[i + 1] = j + 1;
|
indices[i + 2] = j + 2;
|
|
indices[i + 3] = j;
|
indices[i + 4] = j + 2;
|
indices[i + 5] = j + 3;
|
}
|
|
indexBuffer = Buffer.createIndexBuffer({
|
context: context,
|
typedArray: indices,
|
usage: BufferUsage.STATIC_DRAW,
|
indexDatatype: IndexDatatype.UNSIGNED_SHORT,
|
});
|
indexBuffer.vertexArrayDestroyable = false;
|
context.cache.cloudCollection_indexBufferBatched = indexBuffer;
|
return indexBuffer;
|
}
|
|
function getIndexBufferInstanced(context) {
|
var indexBuffer = context.cache.cloudCollection_indexBufferInstanced;
|
if (defined(indexBuffer)) {
|
return indexBuffer;
|
}
|
|
indexBuffer = Buffer.createIndexBuffer({
|
context: context,
|
typedArray: new Uint16Array([0, 1, 2, 0, 2, 3]),
|
usage: BufferUsage.STATIC_DRAW,
|
indexDatatype: IndexDatatype.UNSIGNED_SHORT,
|
});
|
|
indexBuffer.vertexArrayDestroyable = false;
|
context.cache.cloudCollection_indexBufferInstanced = indexBuffer;
|
return indexBuffer;
|
}
|
|
function getVertexBufferInstanced(context) {
|
var vertexBuffer = context.cache.cloudCollection_vertexBufferInstanced;
|
if (defined(vertexBuffer)) {
|
return vertexBuffer;
|
}
|
|
vertexBuffer = Buffer.createVertexBuffer({
|
context: context,
|
typedArray: new Float32Array([0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0]),
|
usage: BufferUsage.STATIC_DRAW,
|
});
|
|
vertexBuffer.vertexArrayDestroyable = false;
|
context.cache.cloudCollection_vertexBufferInstanced = vertexBuffer;
|
return vertexBuffer;
|
}
|
|
function createVAF(context, numberOfClouds, instanced) {
|
var attributes = [
|
{
|
index: attributeLocations.positionHighAndScaleX,
|
componentsPerAttribute: 4,
|
componentDatatype: ComponentDatatype.FLOAT,
|
usage: BufferUsage.STATIC_DRAW,
|
},
|
{
|
index: attributeLocations.positionLowAndScaleY,
|
componentsPerAttribute: 4,
|
componentDatatype: ComponentDatatype.FLOAT,
|
usage: BufferUsage.STATIC_DRAW,
|
},
|
{
|
index: attributeLocations.packedAttribute0,
|
componentsPerAttribute: 4,
|
componentDatatype: ComponentDatatype.FLOAT,
|
usage: BufferUsage.STATIC_DRAW,
|
},
|
{
|
index: attributeLocations.packedAttribute1,
|
componentsPerAttribute: 4,
|
componentDatatype: ComponentDatatype.FLOAT,
|
usage: BufferUsage.STATIC_DRAW,
|
},
|
];
|
|
if (instanced) {
|
attributes.push({
|
index: attributeLocations.direction,
|
componentsPerAttribute: 2,
|
componentDatatype: ComponentDatatype.FLOAT,
|
vertexBuffer: getVertexBufferInstanced(context),
|
});
|
}
|
|
var sizeInVertices = instanced ? numberOfClouds : 4 * numberOfClouds;
|
return new VertexArrayFacade(context, attributes, sizeInVertices, instanced);
|
}
|
|
var writePositionScratch = new EncodedCartesian3();
|
|
function writePositionAndScale(cloudCollection, frameState, vafWriters, cloud) {
|
var i;
|
var positionHighWriter = vafWriters[attributeLocations.positionHighAndScaleX];
|
var positionLowWriter = vafWriters[attributeLocations.positionLowAndScaleY];
|
var position = cloud.position;
|
|
EncodedCartesian3.fromCartesian(position, writePositionScratch);
|
var scale = cloud.scale;
|
|
var high = writePositionScratch.high;
|
var low = writePositionScratch.low;
|
|
if (cloudCollection._instanced) {
|
i = cloud._index;
|
positionHighWriter(i, high.x, high.y, high.z, scale.x);
|
positionLowWriter(i, low.x, low.y, low.z, scale.y);
|
} else {
|
i = cloud._index * 4;
|
positionHighWriter(i + 0, high.x, high.y, high.z, scale.x);
|
positionHighWriter(i + 1, high.x, high.y, high.z, scale.x);
|
positionHighWriter(i + 2, high.x, high.y, high.z, scale.x);
|
positionHighWriter(i + 3, high.x, high.y, high.z, scale.x);
|
|
positionLowWriter(i + 0, low.x, low.y, low.z, scale.y);
|
positionLowWriter(i + 1, low.x, low.y, low.z, scale.y);
|
positionLowWriter(i + 2, low.x, low.y, low.z, scale.y);
|
positionLowWriter(i + 3, low.x, low.y, low.z, scale.y);
|
}
|
}
|
|
function writePackedAttribute0(cloudCollection, frameState, vafWriters, cloud) {
|
var i;
|
var writer = vafWriters[attributeLocations.packedAttribute0];
|
var show = cloud.show;
|
var brightness = cloud.brightness;
|
|
if (cloudCollection._instanced) {
|
i = cloud._index;
|
writer(i, show, brightness, 0.0, 0.0);
|
} else {
|
i = cloud._index * 4;
|
writer(i + 0, show, brightness, 0.0, 0.0);
|
writer(i + 1, show, brightness, 1.0, 0.0);
|
writer(i + 2, show, brightness, 1.0, 1.0);
|
writer(i + 3, show, brightness, 0.0, 1.0);
|
}
|
}
|
|
function writePackedAttribute1(cloudCollection, frameState, vafWriters, cloud) {
|
var i;
|
var writer = vafWriters[attributeLocations.packedAttribute1];
|
var maximumSize = cloud.maximumSize;
|
var slice = cloud.slice;
|
|
if (cloudCollection._instanced) {
|
i = cloud._index;
|
writer(i, maximumSize.x, maximumSize.y, maximumSize.z, slice);
|
} else {
|
i = cloud._index * 4;
|
writer(i + 0, maximumSize.x, maximumSize.y, maximumSize.z, slice);
|
writer(i + 1, maximumSize.x, maximumSize.y, maximumSize.z, slice);
|
writer(i + 2, maximumSize.x, maximumSize.y, maximumSize.z, slice);
|
writer(i + 3, maximumSize.x, maximumSize.y, maximumSize.z, slice);
|
}
|
}
|
|
function writeCloud(cloudCollection, frameState, vafWriters, cloud) {
|
writePositionAndScale(cloudCollection, frameState, vafWriters, cloud);
|
writePackedAttribute0(cloudCollection, frameState, vafWriters, cloud);
|
writePackedAttribute1(cloudCollection, frameState, vafWriters, cloud);
|
}
|
|
function createNoiseTexture(cloudCollection, frameState, vsSource, fsSource) {
|
var that = cloudCollection;
|
|
var textureSliceWidth = that._textureSliceWidth;
|
var noiseTextureRows = that._noiseTextureRows;
|
//>>includeStart('debug', pragmas.debug);
|
if (
|
textureSliceWidth / noiseTextureRows < 1 ||
|
textureSliceWidth % noiseTextureRows !== 0
|
) {
|
throw new DeveloperError(
|
"noiseTextureRows must evenly divide textureSliceWidth"
|
);
|
}
|
//>>includeEnd('debug');
|
|
var context = frameState.context;
|
that._vaNoise = createTextureVA(context);
|
that._spNoise = ShaderProgram.fromCache({
|
context: context,
|
vertexShaderSource: vsSource,
|
fragmentShaderSource: fsSource,
|
attributeLocations: {
|
position: 0,
|
},
|
});
|
|
var noiseDetail = that.noiseDetail;
|
var noiseOffset = that.noiseOffset;
|
|
that._noiseTexture = new Texture({
|
context: context,
|
width: (textureSliceWidth * textureSliceWidth) / noiseTextureRows,
|
height: textureSliceWidth * noiseTextureRows,
|
pixelDatatype: PixelDatatype.UNSIGNED_BYTE,
|
pixelFormat: PixelFormat.RGBA,
|
sampler: new Sampler({
|
wrapS: TextureWrap.REPEAT,
|
wrapT: TextureWrap.REPEAT,
|
minificationFilter: TextureMinificationFilter.NEAREST,
|
magnificationFilter: TextureMagnificationFilter.NEAREST,
|
}),
|
});
|
|
var textureCommand = new ComputeCommand({
|
vertexArray: that._vaNoise,
|
shaderProgram: that._spNoise,
|
outputTexture: that._noiseTexture,
|
uniformMap: {
|
u_noiseTextureDimensions: getNoiseTextureDimensions(that),
|
u_noiseDetail: function () {
|
return noiseDetail;
|
},
|
u_noiseOffset: function () {
|
return noiseOffset;
|
},
|
},
|
persists: false,
|
owner: cloudCollection,
|
postExecute: function (texture) {
|
that._ready = true;
|
that._loading = false;
|
},
|
});
|
|
frameState.commandList.push(textureCommand);
|
that._loading = true;
|
}
|
|
function createVertexArray(cloudCollection, frameState) {
|
var that = cloudCollection;
|
var context = frameState.context;
|
that._createVertexArray = false;
|
that._vaf = that._vaf && that._vaf.destroy();
|
|
var clouds = cloudCollection._clouds;
|
var cloudsLength = clouds.length;
|
if (cloudsLength > 0) {
|
that._vaf = createVAF(context, cloudsLength, that._instanced);
|
var vafWriters = that._vaf.writers;
|
|
var i;
|
// Rewrite entire buffer if clouds were added or removed.
|
for (i = 0; i < cloudsLength; ++i) {
|
var cloud = clouds[i];
|
writeCloud(cloudCollection, frameState, vafWriters, cloud);
|
}
|
|
// Different cloud collections share the same index buffer.
|
that._vaf.commit(getIndexBuffer(context));
|
}
|
}
|
|
var scratchWriterArray = [];
|
|
function updateClouds(cloudCollection, frameState) {
|
var context = frameState.context;
|
var that = cloudCollection;
|
var clouds = that._clouds;
|
var cloudsLength = clouds.length;
|
var cloudsToUpdate = that._cloudsToUpdate;
|
var cloudsToUpdateLength = that._cloudsToUpdateIndex;
|
|
var properties = that._propertiesChanged;
|
|
var writers = scratchWriterArray;
|
writers.length = 0;
|
|
if (properties[POSITION_INDEX] || properties[SCALE_INDEX]) {
|
writers.push(writePositionAndScale);
|
}
|
|
if (properties[SHOW_INDEX] || properties[BRIGHTNESS_INDEX]) {
|
writers.push(writePackedAttribute0);
|
}
|
|
if (properties[MAXIMUM_SIZE_INDEX] || properties[SLICE_INDEX]) {
|
writers.push(writePackedAttribute1);
|
}
|
|
var numWriters = writers.length;
|
var vafWriters = that._vaf.writers;
|
|
var i, c, w;
|
if (cloudsToUpdateLength / cloudsLength > 0.1) {
|
// Like BillboardCollection, if more than 10% of clouds change,
|
// rewrite the entire buffer.
|
|
for (i = 0; i < cloudsToUpdateLength; ++i) {
|
c = cloudsToUpdate[i];
|
c._dirty = false;
|
|
for (w = 0; w < numWriters; ++w) {
|
writers[w](cloudCollection, frameState, vafWriters, c);
|
}
|
}
|
|
that._vaf.commit(getIndexBuffer(context));
|
} else {
|
for (i = 0; i < cloudsToUpdateLength; ++i) {
|
c = cloudsToUpdate[i];
|
c._dirty = false;
|
|
for (w = 0; w < numWriters; ++w) {
|
writers[w](cloudCollection, frameState, vafWriters, c);
|
}
|
|
if (that._instanced) {
|
that._vaf.subCommit(c._index, 1);
|
} else {
|
that._vaf.subCommit(c._index * 4, 4);
|
}
|
}
|
that._vaf.endSubCommits();
|
}
|
|
that._cloudsToUpdateIndex = 0;
|
}
|
|
function createShaderProgram(cloudCollection, frameState, vsSource, fsSource) {
|
var context = frameState.context;
|
var that = cloudCollection;
|
var vs = new ShaderSource({
|
defines: [],
|
sources: [vsSource],
|
});
|
|
if (that._instanced) {
|
vs.defines.push("INSTANCED");
|
}
|
|
var fs = new ShaderSource({
|
defines: [],
|
sources: [fsSource],
|
});
|
|
if (that.debugBillboards) {
|
fs.defines.push("DEBUG_BILLBOARDS");
|
}
|
|
if (that.debugEllipsoids) {
|
fs.defines.push("DEBUG_ELLIPSOIDS");
|
}
|
|
that._sp = ShaderProgram.replaceCache({
|
context: context,
|
shaderProgram: that._sp,
|
vertexShaderSource: vs,
|
fragmentShaderSource: fs,
|
attributeLocations: attributeLocations,
|
});
|
|
that._rs = RenderState.fromCache({
|
depthTest: {
|
enabled: true,
|
func: WebGLConstants.LESS,
|
},
|
depthMask: false,
|
blending: BlendingState.ALPHA_BLEND,
|
});
|
|
that._spCreated = true;
|
that._compiledDebugBillboards = that.debugBillboards;
|
that._compiledDebugEllipsoids = that.debugEllipsoids;
|
}
|
|
function createDrawCommands(cloudCollection, frameState) {
|
var that = cloudCollection;
|
var pass = frameState.passes;
|
var uniforms = that._uniforms;
|
var commandList = frameState.commandList;
|
if (pass.render) {
|
var colorList = that._colorCommands;
|
|
var va = that._vaf.va;
|
var vaLength = va.length;
|
colorList.length = vaLength;
|
for (var i = 0; i < vaLength; i++) {
|
var command = colorList[i];
|
if (!defined(command)) {
|
command = colorList[i] = new DrawCommand();
|
}
|
command.pass = Pass.TRANSLUCENT;
|
command.owner = cloudCollection;
|
command.uniformMap = uniforms;
|
command.count = va[i].indicesCount;
|
command.vertexArray = va[i].va;
|
command.shaderProgram = that._sp;
|
command.renderState = that._rs;
|
if (that._instanced) {
|
command.count = 6;
|
command.instanceCount = that._clouds.length;
|
}
|
|
commandList.push(command);
|
}
|
}
|
}
|
|
/**
|
* @private
|
*/
|
CloudCollection.prototype.update = function (frameState) {
|
removeClouds(this);
|
if (!this.show) {
|
return;
|
}
|
|
var debugging = this.debugBillboards || this.debugEllipsoids;
|
this._ready = debugging ? true : defined(this._noiseTexture);
|
|
if (!this._ready && !this._loading && !debugging) {
|
createNoiseTexture(this, frameState, CloudNoiseVS, CloudNoiseFS);
|
}
|
|
this._instanced = frameState.context.instancedArrays;
|
attributeLocations = this._instanced
|
? attributeLocationsInstanced
|
: attributeLocationsBatched;
|
getIndexBuffer = this._instanced
|
? getIndexBufferInstanced
|
: getIndexBufferBatched;
|
|
var clouds = this._clouds;
|
var cloudsLength = clouds.length;
|
var cloudsToUpdate = this._cloudsToUpdate;
|
var cloudsToUpdateLength = this._cloudsToUpdateIndex;
|
|
if (this._createVertexArray) {
|
createVertexArray(this, frameState);
|
} else if (cloudsToUpdateLength > 0) {
|
// Clouds were modified, but none were added or removed.
|
updateClouds(this, frameState);
|
}
|
|
// If the number of total clouds ever shrinks considerably,
|
// truncate cloudsToUpdate so that we free memory that
|
// we are no longer using.
|
if (cloudsToUpdateLength > cloudsLength * 1.5) {
|
cloudsToUpdate.length = cloudsLength;
|
}
|
|
if (
|
!defined(this._vaf) ||
|
!defined(this._vaf.va) ||
|
!this._ready & !debugging
|
) {
|
return;
|
}
|
|
if (
|
!this._spCreated ||
|
this.debugBillboards !== this._compiledDebugBillboards ||
|
this.debugEllipsoids !== this._compiledDebugEllipsoids
|
) {
|
createShaderProgram(this, frameState, CloudCollectionVS, CloudCollectionFS);
|
}
|
|
createDrawCommands(this, frameState);
|
};
|
|
/**
|
* Returns true if this object was destroyed; otherwise, false.
|
* <br /><br />
|
* If this object was destroyed, it should not be used; calling any function other than
|
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
|
*
|
* @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
|
*
|
* @see CloudCollection#destroy
|
*/
|
CloudCollection.prototype.isDestroyed = function () {
|
return false;
|
};
|
|
/**
|
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
* <br /><br />
|
* Once an object is destroyed, it should not be used; calling any function other than
|
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
|
* assign the return value (<code>undefined</code>) to the object as done in the example.
|
*
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
*
|
*
|
* @example
|
* clouds = clouds && clouds.destroy();
|
*
|
* @see CloudCollection#isDestroyed
|
*/
|
CloudCollection.prototype.destroy = function () {
|
this._noiseTexture = this._noiseTexture && this._noiseTexture.destroy();
|
this._sp = this._sp && this._sp.destroy();
|
this._vaf = this._vaf && this._vaf.destroy();
|
|
destroyClouds(this._clouds);
|
|
return destroyObject(this);
|
};
|
|
export default CloudCollection;
|