//This file is automatically rebuilt by the Cesium build process.
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export default "uniform vec3 u_noiseTextureDimensions;\n\
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attribute vec2 position;\n\
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\n\
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varying vec2 v_position;\n\
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\n\
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void main()\n\
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{\n\
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gl_Position = vec4(position, 0.1, 1.0);\n\
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\n\
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float textureSliceWidth = u_noiseTextureDimensions.x;\n\
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float noiseTextureRows = u_noiseTextureDimensions.y;\n\
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float inverseNoiseTextureRows = u_noiseTextureDimensions.z;\n\
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vec2 transformedPos = (position * 0.5) + vec2(0.5);\n\
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transformedPos *= textureSliceWidth;\n\
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transformedPos.x *= textureSliceWidth * inverseNoiseTextureRows;\n\
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transformedPos.y *= noiseTextureRows;\n\
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v_position = transformedPos;\n\
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}\n\
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";
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