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| //This file is automatically rebuilt by the Cesium build process.
| export default "uniform sampler2D colorTexture;\n\
| uniform float brightness;\n\
| \n\
| varying vec2 v_textureCoordinates;\n\
| \n\
| void main(void)\n\
| {\n\
| vec3 rgb = texture2D(colorTexture, v_textureCoordinates).rgb;\n\
| vec3 target = vec3(0.0);\n\
| gl_FragColor = vec4(mix(target, rgb, brightness), 1.0);\n\
| }\n\
| ";
|
|