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|
| varying vec2 v_textureCoordinates;
|
| void main()
| {
| czm_materialInput materialInput;
|
| materialInput.s = v_textureCoordinates.s;
| materialInput.st = v_textureCoordinates;
| materialInput.str = vec3(v_textureCoordinates, 0.0);
| materialInput.normalEC = vec3(0.0, 0.0, -1.0);
|
| czm_material material = czm_getMaterial(materialInput);
|
| gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);
| }
|
|