<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=Edge,chrome=1" />
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<!-- Use Chrome Frame in IE -->
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<meta
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name="viewport"
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content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
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/>
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<meta
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name="description"
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content="Demonstrates use cases for a batch table hierarchy."
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/>
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<meta name="cesium-sandcastle-labels" content="3D Tiles" />
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<title>Cesium Demo</title>
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<script type="text/javascript" src="../Sandcastle-header.js"></script>
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<script
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type="text/javascript"
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src="../../../Build/CesiumUnminified/Cesium.js"
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nomodule
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></script>
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<script type="module" src="../load-cesium-es6.js"></script>
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</head>
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<body
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class="sandcastle-loading"
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data-sandcastle-bucket="bucket-requirejs.html"
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>
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<style>
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@import url(../templates/bucket.css);
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#toolbar button {
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display: block;
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}
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</style>
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<div id="cesiumContainer" class="fullSize"></div>
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<div id="loadingOverlay"><h1>Loading...</h1></div>
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<div id="toolbar"></div>
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<script id="cesium_sandcastle_script">
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function startup(Cesium) {
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"use strict";
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//Sandcastle_Begin
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// Doorknobs, doors, roofs, and walls are styled with the batch table hierarchy.
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// Since buildings and zones are not backed by geometry they are not styled directly. However
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// styles may be written that take building and zone properties into account.
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//
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// Hierarchy layout (doorknobs are children of doors):
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//
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// zone0
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// building0
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// roof0
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// wall0
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// door0 - doorknob0
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// door1 - doorknob1
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// door2 - doorknob2
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// door3 - doorknob3
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// building1
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// roof1
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// wall1
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// door4 - doorknob4
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// door5 - doorknob5
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// door6 - doorknob6
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// door7 - doorknob7
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// building2
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// roof2
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// wall2
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// door8 - doorknob8
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// door9 - doorknob9
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// door10 - doorknob10
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// door11 - doorknob11
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//
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// Class properties:
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//
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// zone:
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// * zone_building
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// * zone_name
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// building:
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// * building_area
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// * building_name
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// wall:
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// * wall_paint
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// * wall_windows
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// * wall_name
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// roof:
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// * roof_paint
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// * roof_name
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// door:
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// * door_mass
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// * door_width
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// * door_name
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// doorknob:
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// * doorknob_size
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// * doorknob_name
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var viewer = new Cesium.Viewer("cesiumContainer");
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viewer.clock.currentTime = new Cesium.JulianDate(2457522.154792);
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var tileset = new Cesium.Cesium3DTileset({
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url:
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"../../SampleData/Cesium3DTiles/Hierarchy/BatchTableHierarchy/tileset.json",
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});
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viewer.scene.primitives.add(tileset);
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viewer.zoomTo(tileset, new Cesium.HeadingPitchRange(0.0, -0.3, 0.0));
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var styles = [];
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function addStyle(name, style) {
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styles.push({
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name: name,
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style: style,
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});
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}
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addStyle("No style", {});
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addStyle("Color by building", {
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color: {
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conditions: [
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["${building_name} === 'building0'", "color('purple')"],
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["${building_name} === 'building1'", "color('red')"],
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["${building_name} === 'building2'", "color('orange')"],
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["true", "color('blue')"],
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],
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},
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});
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addStyle("Color all doors", {
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color: {
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conditions: [
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["isExactClass('door')", "color('orange')"],
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["true", "color('white')"],
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],
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},
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});
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addStyle("Color all features derived from door", {
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color: {
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conditions: [
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["isClass('door')", "color('orange')"],
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["true", "color('white')"],
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],
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},
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});
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addStyle("Color features by class name", {
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defines: {
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suffix: "regExp('door(.*)').exec(getExactClassName())",
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},
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color: {
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conditions: [
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["${suffix} === 'knob'", "color('yellow')"],
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["${suffix} === ''", "color('lime')"],
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["${suffix} === null", "color('gray')"],
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["true", "color('blue')"],
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],
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},
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});
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addStyle("Style by height", {
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color: {
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conditions: [
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["${height} >= 10", "color('purple')"],
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["${height} >= 6", "color('red')"],
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["${height} >= 5", "color('orange')"],
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["true", "color('blue')"],
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],
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},
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});
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function setStyle(style) {
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return function () {
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tileset.style = new Cesium.Cesium3DTileStyle(style);
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};
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}
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var styleOptions = [];
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for (var i = 0; i < styles.length; ++i) {
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var style = styles[i];
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styleOptions.push({
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text: style.name,
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onselect: setStyle(style.style),
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});
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}
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Sandcastle.addToolbarMenu(styleOptions);
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var handler = new Cesium.ScreenSpaceEventHandler(viewer.canvas);
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// When a feature is left clicked, print its class name and properties
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handler.setInputAction(function (movement) {
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var feature = viewer.scene.pick(movement.position);
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if (!Cesium.defined(feature)) {
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return;
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}
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console.log("Class: " + feature.getExactClassName());
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console.log("Properties:");
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var propertyNames = feature.getPropertyNames();
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var length = propertyNames.length;
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for (var i = 0; i < length; ++i) {
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var name = propertyNames[i];
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var value = feature.getProperty(name);
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console.log(" " + name + ": " + value);
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}
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}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
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// When a feature is middle clicked, hide it
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handler.setInputAction(function (movement) {
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var feature = viewer.scene.pick(movement.position);
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if (!Cesium.defined(feature)) {
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return;
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}
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feature.show = false;
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}, Cesium.ScreenSpaceEventType.MIDDLE_CLICK);
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//Sandcastle_End
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Sandcastle.finishedLoading();
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}
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if (typeof Cesium !== "undefined") {
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window.startupCalled = true;
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startup(Cesium);
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}
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</script>
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</body>
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</html>
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