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2023-05-05 634ab285812bcc3eb802cacb9ec54f489bc2728f
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<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
    />
    <meta
      name="description"
      content="Custom per-feature post processing effect."
    />
    <meta
      name="cesium-sandcastle-labels"
      content="Showcases, Post Processing"
    />
    <title>Cesium Demo</title>
    <script type="text/javascript" src="../Sandcastle-header.js"></script>
    <script
      type="text/javascript"
      src="../../../Build/CesiumUnminified/Cesium.js"
      nomodule
    ></script>
    <script type="module" src="../load-cesium-es6.js"></script>
  </head>
  <body
    class="sandcastle-loading"
    data-sandcastle-bucket="bucket-requirejs.html"
  >
    <style>
      @import url(../templates/bucket.css);
    </style>
    <div id="cesiumContainer" class="fullSize"></div>
    <div id="loadingOverlay"><h1>Loading...</h1></div>
    <div id="toolbar"></div>
    <script id="cesium_sandcastle_script">
      function startup(Cesium) {
        "use strict";
        //Sandcastle_Begin
        var viewer = new Cesium.Viewer("cesiumContainer", {
          shouldAnimate: true,
        });
        var scene = viewer.scene;
 
        var position = Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706);
        var url = "../../SampleData/models/CesiumMan/Cesium_Man.glb";
        var entity = (viewer.trackedEntity = viewer.entities.add({
          name: url,
          position: position,
          model: {
            uri: url,
          },
        }));
 
        // Shade selected model with highlight.
        var fragmentShaderSource =
          "uniform sampler2D colorTexture;\n" +
          "varying vec2 v_textureCoordinates;\n" +
          "uniform vec4 highlight;\n" +
          "void main() {\n" +
          "    vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
          "    if (czm_selected()) {\n" +
          "        vec3 highlighted = highlight.a * highlight.rgb + (1.0 - highlight.a) * color.rgb;\n" +
          "        gl_FragColor = vec4(highlighted, 1.0);\n" +
          "    } else { \n" +
          "        gl_FragColor = color;\n" +
          "    }\n" +
          "}\n";
        var stage = scene.postProcessStages.add(
          new Cesium.PostProcessStage({
            fragmentShader: fragmentShaderSource,
            uniforms: {
              highlight: function () {
                return new Cesium.Color(1.0, 0.0, 0.0, 0.5);
              },
            },
          })
        );
        stage.selected = [];
 
        var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
        handler.setInputAction(function (movement) {
          var pickedObject = viewer.scene.pick(movement.endPosition);
          if (Cesium.defined(pickedObject)) {
            stage.selected = [pickedObject.primitive];
          } else {
            stage.selected = [];
          }
        }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
 
        //Sandcastle_End
        Sandcastle.finishedLoading();
      }
      if (typeof Cesium !== "undefined") {
        window.startupCalled = true;
        startup(Cesium);
      }
    </script>
  </body>
</html>