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| /**
| * An enum for the GLSL varying types. These can be used for declaring varyings
| * in {@link CustomShader}
| *
| * @enum {String}
| *
| * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
| */
| var VaryingType = {
| /**
| * A single floating point value.
| *
| * @type {String}
| * @constant
| */
| FLOAT: "float",
| /**
| * A vector of 2 floating point values.
| *
| * @type {String}
| * @constant
| */
| VEC2: "vec2",
| /**
| * A vector of 3 floating point values.
| *
| * @type {String}
| * @constant
| */
| VEC3: "vec3",
| /**
| * A vector of 4 floating point values.
| *
| * @type {String}
| * @constant
| */
| VEC4: "vec4",
| /**
| * A 2x2 matrix of floating point values.
| *
| * @type {String}
| * @constant
| */
| MAT2: "mat2",
| /**
| * A 3x3 matrix of floating point values.
| *
| * @type {String}
| * @constant
| */
| MAT3: "mat2",
| /**
| * A 3x3 matrix of floating point values.
| *
| * @type {String}
| * @constant
| */
| MAT4: "mat4",
| };
|
| export default Object.freeze(VaryingType);
|
|