import { Cartesian3, Color, DirectionalLight } from "../../Source/Cesium.js";
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describe("Scene/DirectionalLight", function () {
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it("constructs with default options", function () {
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var light = new DirectionalLight({
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direction: Cartesian3.UNIT_X,
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});
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expect(light.direction).toEqual(Cartesian3.UNIT_X);
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expect(light.direction).not.toBe(Cartesian3.UNIT_X);
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expect(light.color).toEqual(Color.WHITE);
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expect(light.intensity).toBe(1.0);
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});
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it("constructs with all options", function () {
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var light = new DirectionalLight({
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direction: Cartesian3.UNIT_X,
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color: Color.RED,
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intensity: 2.0,
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});
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expect(light.direction).toEqual(Cartesian3.UNIT_X);
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expect(light.color).toEqual(Color.RED);
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expect(light.color).not.toBe(Color.RED);
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expect(light.intensity).toBe(2.0);
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});
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it("throws if options is undefined", function () {
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expect(function () {
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return new DirectionalLight();
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}).toThrowDeveloperError();
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});
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it("throws if options.direction is undefined", function () {
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expect(function () {
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return new DirectionalLight({
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color: Color.RED,
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});
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}).toThrowDeveloperError();
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});
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it("throws if options.direction is zero-length", function () {
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expect(function () {
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return new DirectionalLight({
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direction: Cartesian3.ZERO,
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});
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}).toThrowDeveloperError();
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});
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});
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