import WebGLConstants from "../Core/WebGLConstants.js";
|
|
/**
|
* @private
|
*/
|
var BufferUsage = {
|
STREAM_DRAW: WebGLConstants.STREAM_DRAW,
|
STATIC_DRAW: WebGLConstants.STATIC_DRAW,
|
DYNAMIC_DRAW: WebGLConstants.DYNAMIC_DRAW,
|
|
validate: function (bufferUsage) {
|
return (
|
bufferUsage === BufferUsage.STREAM_DRAW ||
|
bufferUsage === BufferUsage.STATIC_DRAW ||
|
bufferUsage === BufferUsage.DYNAMIC_DRAW
|
);
|
},
|
};
|
export default Object.freeze(BufferUsage);
|