import WebGLConstants from "../Core/WebGLConstants.js";
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/**
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* @private
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*/
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var MipmapHint = {
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DONT_CARE: WebGLConstants.DONT_CARE,
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FASTEST: WebGLConstants.FASTEST,
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NICEST: WebGLConstants.NICEST,
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validate: function (mipmapHint) {
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return (
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mipmapHint === MipmapHint.DONT_CARE ||
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mipmapHint === MipmapHint.FASTEST ||
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mipmapHint === MipmapHint.NICEST
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);
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},
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};
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export default Object.freeze(MipmapHint);
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