import Check from "../Core/Check.js";
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/**
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* An enum describing whether a variable should be added to the
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* vertex shader, the fragment shader, or both.
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*
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* @private
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*/
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var ShaderDestination = {
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VERTEX: 0,
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FRAGMENT: 1,
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BOTH: 2,
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};
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/**
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* Check if a variable should be included in the vertex shader.
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*
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* @param {ShaderDestination} destination The ShaderDestination to check
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* @return {Boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise
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* @private
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*/
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ShaderDestination.includesVertexShader = function (destination) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.number("destination", destination);
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//>>includeEnd('debug');
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return (
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destination === ShaderDestination.VERTEX ||
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destination === ShaderDestination.BOTH
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);
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};
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/**
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* Check if a variable should be included in the vertex shader.
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*
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* @param {ShaderDestination} destination The ShaderDestination to check
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* @return {Boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise
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* @private
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*/
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ShaderDestination.includesFragmentShader = function (destination) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.number("destination", destination);
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//>>includeEnd('debug');
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//
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return (
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destination === ShaderDestination.FRAGMENT ||
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destination === ShaderDestination.BOTH
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);
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};
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export default Object.freeze(ShaderDestination);
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