//This file is automatically rebuilt by the Cesium build process.
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export default "attribute vec4 currentPosition;\n\
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attribute vec4 previousPosition;\n\
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attribute vec4 nextPosition;\n\
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attribute vec2 expandAndWidth;\n\
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attribute float a_batchId;\n\
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\n\
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uniform mat4 u_modifiedModelView;\n\
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\n\
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void main()\n\
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{\n\
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float expandDir = expandAndWidth.x;\n\
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float width = abs(expandAndWidth.y) + 0.5;\n\
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bool usePrev = expandAndWidth.y < 0.0;\n\
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\n\
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vec4 p = u_modifiedModelView * currentPosition;\n\
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vec4 prev = u_modifiedModelView * previousPosition;\n\
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vec4 next = u_modifiedModelView * nextPosition;\n\
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\n\
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float angle;\n\
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vec4 positionWC = getPolylineWindowCoordinatesEC(p, prev, next, expandDir, width, usePrev, angle);\n\
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gl_Position = czm_viewportOrthographic * positionWC;\n\
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}\n\
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";
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