yzt
2023-05-08 24e1c6a1c3d5331b5a4f1111dcbae3ef148eda1a
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attribute vec4 position;
attribute vec2 textureCoordinates;
 
varying vec2 v_textureCoordinates;
 
void main() 
{
    gl_Position = position;
    v_textureCoordinates = textureCoordinates;
}