import { ArcType } from "../../Source/Cesium.js";
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import { Cartesian3 } from "../../Source/Cesium.js";
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import { GeometryInstance } from "../../Source/Cesium.js";
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import { PolylineGeometry } from "../../Source/Cesium.js";
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import { Appearance } from "../../Source/Cesium.js";
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import { Material } from "../../Source/Cesium.js";
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import { PolylineMaterialAppearance } from "../../Source/Cesium.js";
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import { Primitive } from "../../Source/Cesium.js";
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import createScene from "../createScene.js";
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describe(
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"Scene/PolylineMaterialAppearance",
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function () {
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var scene;
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var primitive;
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beforeAll(function () {
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scene = createScene();
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scene.primitives.destroyPrimitives = false;
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});
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afterAll(function () {
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scene.destroyForSpecs();
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});
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afterEach(function () {
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scene.primitives.removeAll();
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primitive = primitive && !primitive.isDestroyed() && primitive.destroy();
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});
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it("constructor", function () {
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var a = new PolylineMaterialAppearance();
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expect(a.material).toBeDefined();
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expect(a.material.type).toEqual(Material.ColorType);
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expect(a.vertexShaderSource).toBeDefined();
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expect(a.fragmentShaderSource).toBeDefined();
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expect(a.renderState).toEqual(
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Appearance.getDefaultRenderState(true, false)
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);
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expect(a.vertexFormat).toEqual(PolylineMaterialAppearance.VERTEX_FORMAT);
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expect(a.translucent).toEqual(true);
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expect(a.closed).toEqual(false);
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});
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it("renders", function () {
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primitive = new Primitive({
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geometryInstances: new GeometryInstance({
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geometry: new PolylineGeometry({
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positions: [
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new Cartesian3(0.0, -10000000, 0.0),
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new Cartesian3(0.0, 1000000.0, 0.0),
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],
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width: 10.0,
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vertexFormat: PolylineMaterialAppearance.VERTEX_FORMAT,
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arcType: ArcType.NONE,
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}),
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}),
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appearance: new PolylineMaterialAppearance({
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material: Material.fromType(Material.PolylineOutlineType),
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translucent: false,
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}),
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asynchronous: false,
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});
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expect(scene).toRender([0, 0, 0, 255]);
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scene.primitives.add(primitive);
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expect(scene).notToRender([0, 0, 0, 255]);
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});
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},
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"WebGL"
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);
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