/**
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* Constants to determine how much time advances with each call
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* to {@link Clock#tick}.
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*
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* @enum {Number}
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*
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* @see Clock
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* @see ClockRange
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*/
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var ClockStep = {
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/**
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* {@link Clock#tick} advances the current time by a fixed step,
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* which is the number of seconds specified by {@link Clock#multiplier}.
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*
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* @type {Number}
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* @constant
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*/
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TICK_DEPENDENT: 0,
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/**
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* {@link Clock#tick} advances the current time by the amount of system
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* time elapsed since the previous call multiplied by {@link Clock#multiplier}.
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*
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* @type {Number}
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* @constant
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*/
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SYSTEM_CLOCK_MULTIPLIER: 1,
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/**
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* {@link Clock#tick} sets the clock to the current system time;
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* ignoring all other settings.
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*
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* @type {Number}
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* @constant
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*/
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SYSTEM_CLOCK: 2,
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};
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export default Object.freeze(ClockStep);
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