import defaultValue from "./defaultValue.js";
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import defined from "./defined.js";
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import DeveloperError from "./DeveloperError.js";
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import WebGLConstants from "./WebGLConstants.js";
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/**
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* WebGL component datatypes. Components are intrinsics,
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* which form attributes, which form vertices.
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*
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* @enum {Number}
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*/
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var ComponentDatatype = {
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/**
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* 8-bit signed byte corresponding to <code>gl.BYTE</code> and the type
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* of an element in <code>Int8Array</code>.
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*
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* @type {Number}
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* @constant
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*/
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BYTE: WebGLConstants.BYTE,
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/**
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* 8-bit unsigned byte corresponding to <code>UNSIGNED_BYTE</code> and the type
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* of an element in <code>Uint8Array</code>.
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*
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* @type {Number}
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* @constant
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*/
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UNSIGNED_BYTE: WebGLConstants.UNSIGNED_BYTE,
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/**
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* 16-bit signed short corresponding to <code>SHORT</code> and the type
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* of an element in <code>Int16Array</code>.
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*
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* @type {Number}
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* @constant
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*/
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SHORT: WebGLConstants.SHORT,
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/**
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* 16-bit unsigned short corresponding to <code>UNSIGNED_SHORT</code> and the type
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* of an element in <code>Uint16Array</code>.
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*
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* @type {Number}
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* @constant
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*/
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UNSIGNED_SHORT: WebGLConstants.UNSIGNED_SHORT,
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/**
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* 32-bit signed int corresponding to <code>INT</code> and the type
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* of an element in <code>Int32Array</code>.
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*
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* @memberOf ComponentDatatype
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*
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* @type {Number}
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* @constant
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*/
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INT: WebGLConstants.INT,
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/**
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* 32-bit unsigned int corresponding to <code>UNSIGNED_INT</code> and the type
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* of an element in <code>Uint32Array</code>.
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*
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* @memberOf ComponentDatatype
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*
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* @type {Number}
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* @constant
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*/
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UNSIGNED_INT: WebGLConstants.UNSIGNED_INT,
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/**
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* 32-bit floating-point corresponding to <code>FLOAT</code> and the type
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* of an element in <code>Float32Array</code>.
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*
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* @type {Number}
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* @constant
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*/
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FLOAT: WebGLConstants.FLOAT,
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/**
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* 64-bit floating-point corresponding to <code>gl.DOUBLE</code> (in Desktop OpenGL;
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* this is not supported in WebGL, and is emulated in Cesium via {@link GeometryPipeline.encodeAttribute})
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* and the type of an element in <code>Float64Array</code>.
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*
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* @memberOf ComponentDatatype
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*
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* @type {Number}
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* @constant
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* @default 0x140A
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*/
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DOUBLE: WebGLConstants.DOUBLE,
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};
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/**
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* Returns the size, in bytes, of the corresponding datatype.
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*
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* @param {ComponentDatatype} componentDatatype The component datatype to get the size of.
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* @returns {Number} The size in bytes.
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*
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* @exception {DeveloperError} componentDatatype is not a valid value.
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*
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* @example
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* // Returns Int8Array.BYTES_PER_ELEMENT
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* var size = Cesium.ComponentDatatype.getSizeInBytes(Cesium.ComponentDatatype.BYTE);
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*/
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ComponentDatatype.getSizeInBytes = function (componentDatatype) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(componentDatatype)) {
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throw new DeveloperError("value is required.");
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}
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//>>includeEnd('debug');
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switch (componentDatatype) {
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case ComponentDatatype.BYTE:
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return Int8Array.BYTES_PER_ELEMENT;
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case ComponentDatatype.UNSIGNED_BYTE:
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return Uint8Array.BYTES_PER_ELEMENT;
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case ComponentDatatype.SHORT:
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return Int16Array.BYTES_PER_ELEMENT;
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case ComponentDatatype.UNSIGNED_SHORT:
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return Uint16Array.BYTES_PER_ELEMENT;
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case ComponentDatatype.INT:
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return Int32Array.BYTES_PER_ELEMENT;
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case ComponentDatatype.UNSIGNED_INT:
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return Uint32Array.BYTES_PER_ELEMENT;
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case ComponentDatatype.FLOAT:
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return Float32Array.BYTES_PER_ELEMENT;
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case ComponentDatatype.DOUBLE:
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return Float64Array.BYTES_PER_ELEMENT;
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//>>includeStart('debug', pragmas.debug);
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default:
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throw new DeveloperError("componentDatatype is not a valid value.");
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//>>includeEnd('debug');
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}
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};
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/**
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* Gets the {@link ComponentDatatype} for the provided TypedArray instance.
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*
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* @param {Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array} array The typed array.
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* @returns {ComponentDatatype} The ComponentDatatype for the provided array, or undefined if the array is not a TypedArray.
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*/
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ComponentDatatype.fromTypedArray = function (array) {
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if (array instanceof Int8Array) {
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return ComponentDatatype.BYTE;
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}
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if (array instanceof Uint8Array) {
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return ComponentDatatype.UNSIGNED_BYTE;
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}
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if (array instanceof Int16Array) {
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return ComponentDatatype.SHORT;
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}
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if (array instanceof Uint16Array) {
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return ComponentDatatype.UNSIGNED_SHORT;
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}
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if (array instanceof Int32Array) {
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return ComponentDatatype.INT;
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}
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if (array instanceof Uint32Array) {
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return ComponentDatatype.UNSIGNED_INT;
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}
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if (array instanceof Float32Array) {
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return ComponentDatatype.FLOAT;
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}
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if (array instanceof Float64Array) {
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return ComponentDatatype.DOUBLE;
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}
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};
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/**
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* Validates that the provided component datatype is a valid {@link ComponentDatatype}
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*
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* @param {ComponentDatatype} componentDatatype The component datatype to validate.
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* @returns {Boolean} <code>true</code> if the provided component datatype is a valid value; otherwise, <code>false</code>.
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*
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* @example
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* if (!Cesium.ComponentDatatype.validate(componentDatatype)) {
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* throw new Cesium.DeveloperError('componentDatatype must be a valid value.');
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* }
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*/
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ComponentDatatype.validate = function (componentDatatype) {
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return (
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defined(componentDatatype) &&
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(componentDatatype === ComponentDatatype.BYTE ||
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componentDatatype === ComponentDatatype.UNSIGNED_BYTE ||
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componentDatatype === ComponentDatatype.SHORT ||
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componentDatatype === ComponentDatatype.UNSIGNED_SHORT ||
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componentDatatype === ComponentDatatype.INT ||
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componentDatatype === ComponentDatatype.UNSIGNED_INT ||
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componentDatatype === ComponentDatatype.FLOAT ||
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componentDatatype === ComponentDatatype.DOUBLE)
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);
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};
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/**
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* Creates a typed array corresponding to component data type.
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*
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* @param {ComponentDatatype} componentDatatype The component data type.
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* @param {Number|Array} valuesOrLength The length of the array to create or an array.
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* @returns {Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array} A typed array.
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*
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* @exception {DeveloperError} componentDatatype is not a valid value.
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*
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* @example
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* // creates a Float32Array with length of 100
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* var typedArray = Cesium.ComponentDatatype.createTypedArray(Cesium.ComponentDatatype.FLOAT, 100);
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*/
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ComponentDatatype.createTypedArray = function (
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componentDatatype,
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valuesOrLength
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) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(componentDatatype)) {
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throw new DeveloperError("componentDatatype is required.");
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}
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if (!defined(valuesOrLength)) {
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throw new DeveloperError("valuesOrLength is required.");
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}
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//>>includeEnd('debug');
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switch (componentDatatype) {
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case ComponentDatatype.BYTE:
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return new Int8Array(valuesOrLength);
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case ComponentDatatype.UNSIGNED_BYTE:
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return new Uint8Array(valuesOrLength);
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case ComponentDatatype.SHORT:
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return new Int16Array(valuesOrLength);
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case ComponentDatatype.UNSIGNED_SHORT:
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return new Uint16Array(valuesOrLength);
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case ComponentDatatype.INT:
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return new Int32Array(valuesOrLength);
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case ComponentDatatype.UNSIGNED_INT:
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return new Uint32Array(valuesOrLength);
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case ComponentDatatype.FLOAT:
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return new Float32Array(valuesOrLength);
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case ComponentDatatype.DOUBLE:
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return new Float64Array(valuesOrLength);
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//>>includeStart('debug', pragmas.debug);
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default:
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throw new DeveloperError("componentDatatype is not a valid value.");
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//>>includeEnd('debug');
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}
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};
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/**
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* Creates a typed view of an array of bytes.
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*
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* @param {ComponentDatatype} componentDatatype The type of the view to create.
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* @param {ArrayBuffer} buffer The buffer storage to use for the view.
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* @param {Number} [byteOffset] The offset, in bytes, to the first element in the view.
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* @param {Number} [length] The number of elements in the view.
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* @returns {Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array} A typed array view of the buffer.
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*
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* @exception {DeveloperError} componentDatatype is not a valid value.
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*/
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ComponentDatatype.createArrayBufferView = function (
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componentDatatype,
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buffer,
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byteOffset,
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length
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) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(componentDatatype)) {
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throw new DeveloperError("componentDatatype is required.");
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}
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if (!defined(buffer)) {
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throw new DeveloperError("buffer is required.");
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}
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//>>includeEnd('debug');
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byteOffset = defaultValue(byteOffset, 0);
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length = defaultValue(
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length,
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(buffer.byteLength - byteOffset) /
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ComponentDatatype.getSizeInBytes(componentDatatype)
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);
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switch (componentDatatype) {
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case ComponentDatatype.BYTE:
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return new Int8Array(buffer, byteOffset, length);
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case ComponentDatatype.UNSIGNED_BYTE:
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return new Uint8Array(buffer, byteOffset, length);
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case ComponentDatatype.SHORT:
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return new Int16Array(buffer, byteOffset, length);
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case ComponentDatatype.UNSIGNED_SHORT:
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return new Uint16Array(buffer, byteOffset, length);
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case ComponentDatatype.INT:
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return new Int32Array(buffer, byteOffset, length);
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case ComponentDatatype.UNSIGNED_INT:
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return new Uint32Array(buffer, byteOffset, length);
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case ComponentDatatype.FLOAT:
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return new Float32Array(buffer, byteOffset, length);
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case ComponentDatatype.DOUBLE:
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return new Float64Array(buffer, byteOffset, length);
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//>>includeStart('debug', pragmas.debug);
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default:
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throw new DeveloperError("componentDatatype is not a valid value.");
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//>>includeEnd('debug');
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}
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};
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/**
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* Get the ComponentDatatype from its name.
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*
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* @param {String} name The name of the ComponentDatatype.
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* @returns {ComponentDatatype} The ComponentDatatype.
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*
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* @exception {DeveloperError} name is not a valid value.
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*/
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ComponentDatatype.fromName = function (name) {
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switch (name) {
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case "BYTE":
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return ComponentDatatype.BYTE;
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case "UNSIGNED_BYTE":
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return ComponentDatatype.UNSIGNED_BYTE;
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case "SHORT":
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return ComponentDatatype.SHORT;
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case "UNSIGNED_SHORT":
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return ComponentDatatype.UNSIGNED_SHORT;
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case "INT":
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return ComponentDatatype.INT;
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case "UNSIGNED_INT":
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return ComponentDatatype.UNSIGNED_INT;
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case "FLOAT":
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return ComponentDatatype.FLOAT;
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case "DOUBLE":
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return ComponentDatatype.DOUBLE;
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//>>includeStart('debug', pragmas.debug);
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default:
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throw new DeveloperError("name is not a valid value.");
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//>>includeEnd('debug');
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}
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};
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export default Object.freeze(ComponentDatatype);
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