//This file is automatically rebuilt by the Cesium build process.
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export default "#ifdef MRT\n\
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#extension GL_EXT_draw_buffers : enable\n\
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#endif\n\
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\n\
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uniform vec4 u_bgColor;\n\
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uniform sampler2D u_depthTexture;\n\
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\n\
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varying vec2 v_textureCoordinates;\n\
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\n\
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void main()\n\
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{\n\
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if (texture2D(u_depthTexture, v_textureCoordinates).r < 1.0)\n\
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{\n\
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#ifdef MRT\n\
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gl_FragData[0] = u_bgColor;\n\
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gl_FragData[1] = vec4(u_bgColor.a);\n\
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#else\n\
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gl_FragColor = u_bgColor;\n\
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#endif\n\
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return;\n\
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}\n\
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\n\
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discard;\n\
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}\n\
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";
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