//This file is automatically rebuilt by the Cesium build process.
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export default "uniform sampler2D u_opaqueDepthTexture;\n\
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uniform sampler2D u_translucentDepthTexture;\n\
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\n\
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varying vec2 v_textureCoordinates;\n\
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\n\
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void main()\n\
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{\n\
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float opaqueDepth = texture2D(u_opaqueDepthTexture, v_textureCoordinates).r;\n\
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float translucentDepth = texture2D(u_translucentDepthTexture, v_textureCoordinates).r;\n\
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translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth);\n\
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gl_FragColor = czm_packDepth(translucentDepth);\n\
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}\n\
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";
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