//This file is automatically rebuilt by the Cesium build process.
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export default "uniform sampler2D depthTexture;\n\
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\n\
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varying vec2 v_textureCoordinates;\n\
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\n\
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void main(void)\n\
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{\n\
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float depth = czm_readDepth(depthTexture, v_textureCoordinates);\n\
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gl_FragColor = vec4(vec3(depth), 1.0);\n\
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}\n\
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";
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