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| attribute vec4 position;
| attribute float webMercatorT;
|
| uniform vec2 u_textureDimensions;
|
| varying vec2 v_textureCoordinates;
|
| void main()
| {
| v_textureCoordinates = vec2(position.x, webMercatorT);
| gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0));
| }
|
|