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| attribute vec3 position3DHigh;
| attribute vec3 position3DLow;
| attribute vec4 color;
| attribute float batchId;
|
| varying vec4 v_color;
|
| void main()
| {
| vec4 p = czm_computePosition();
|
| v_color = color;
|
| gl_Position = czm_modelViewProjectionRelativeToEye * p;
| }
|
|