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| /**
| * A built-in GLSL vec2 constant for defining the depth range.
| * This is a workaround to a bug where IE11 does not implement gl_DepthRange.
| *
| * @alias czm_depthRange
| * @glslConstant
| *
| * @example
| * // GLSL declaration
| * float depthRangeNear = czm_depthRange.near;
| * float depthRangeFar = czm_depthRange.far;
| *
| */
| const czm_depthRangeStruct czm_depthRange = czm_depthRangeStruct(0.0, 1.0);
|
|