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| /**
| * A built-in GLSL floating-point constant for <code>pi/2</code>.
| *
| * @alias czm_piOverTwo
| * @glslConstant
| *
| * @see CesiumMath.PI_OVER_TWO
| *
| * @example
| * // GLSL declaration
| * const float czm_piOverTwo = ...;
| *
| * // Example
| * float pi = 2.0 * czm_piOverTwo;
| */
| const float czm_piOverTwo = 1.5707963267948966;
|
|