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| /**
| * A built-in GLSL floating-point constant for <code>3pi/2</code>.
| *
| * @alias czm_threePiOver2
| * @glslConstant
| *
| * @see CesiumMath.THREE_PI_OVER_TWO
| *
| * @example
| * // GLSL declaration
| * const float czm_threePiOver2 = ...;
| *
| * // Example
| * float pi = (2.0 / 3.0) * czm_threePiOver2;
| */
| const float czm_threePiOver2 = 4.71238898038469;
|
|