//This file is automatically rebuilt by the Cesium build process.
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export default "/**\n\
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* Approximately computes spherical coordinates given a normal.\n\
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* Uses approximate inverse trigonometry for speed and consistency,\n\
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* since inverse trigonometry can differ from vendor-to-vendor and when compared with the CPU.\n\
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*\n\
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* @name czm_approximateSphericalCoordinates\n\
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* @glslFunction\n\
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*\n\
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* @param {vec3} normal arbitrary-length normal.\n\
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*\n\
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* @returns {vec2} Approximate latitude and longitude spherical coordinates.\n\
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*/\n\
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vec2 czm_approximateSphericalCoordinates(vec3 normal) {\n\
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// Project into plane with vertical for latitude\n\
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float latitudeApproximation = czm_fastApproximateAtan(sqrt(normal.x * normal.x + normal.y * normal.y), normal.z);\n\
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float longitudeApproximation = czm_fastApproximateAtan(normal.x, normal.y);\n\
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return vec2(latitudeApproximation, longitudeApproximation);\n\
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}\n\
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";
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