|
uniform mat4 shadowMap_cascadeMatrices[4];
|
|
mat4 czm_cascadeMatrix(vec4 weights)
|
{
|
return shadowMap_cascadeMatrices[0] * weights.x +
|
shadowMap_cascadeMatrices[1] * weights.y +
|
shadowMap_cascadeMatrices[2] * weights.z +
|
shadowMap_cascadeMatrices[3] * weights.w;
|
}
|