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| //This file is automatically rebuilt by the Cesium build process.
| export default "\n\
| uniform vec4 shadowMap_cascadeSplits[2];\n\
| \n\
| vec4 czm_cascadeWeights(float depthEye)\n\
| {\n\
| // One component is set to 1.0 and all others set to 0.0.\n\
| vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye));\n\
| vec4 far = step(depthEye, shadowMap_cascadeSplits[1]);\n\
| return near * far;\n\
| }\n\
| ";
|
|