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| /**
| * DOC_TBA
| *
| * @name czm_columbusViewMorph
| * @glslFunction
| */
| vec4 czm_columbusViewMorph(vec4 position2D, vec4 position3D, float time)
| {
| // Just linear for now.
| vec3 p = mix(position2D.xyz, position3D.xyz, time);
| return vec4(p, 1.0);
| }
|
|