/**
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* An czm_material with default values. Every material's czm_getMaterial
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* should use this default material as a base for the material it returns.
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* The default normal value is given by materialInput.normalEC.
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*
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* @name czm_getDefaultMaterial
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* @glslFunction
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*
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* @param {czm_materialInput} input The input used to construct the default material.
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*
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* @returns {czm_material} The default material.
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*
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* @see czm_materialInput
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* @see czm_material
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* @see czm_getMaterial
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*/
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czm_material czm_getDefaultMaterial(czm_materialInput materialInput)
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{
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czm_material material;
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material.diffuse = vec3(0.0);
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material.specular = 0.0;
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material.shininess = 1.0;
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material.normal = materialInput.normalEC;
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material.emission = vec3(0.0);
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material.alpha = 1.0;
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return material;
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}
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