1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
| /**
| * Computes the point along a ray at the given time. <code>time</code> can be positive, negative, or zero.
| *
| * @name czm_pointAlongRay
| * @glslFunction
| *
| * @param {czm_ray} ray The ray to compute the point along.
| * @param {float} time The time along the ray.
| *
| * @returns {vec3} The point along the ray at the given time.
| *
| * @example
| * czm_ray ray = czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)); // origin, direction
| * vec3 v = czm_pointAlongRay(ray, 2.0); // (2.0, 0.0, 0.0)
| */
| vec3 czm_pointAlongRay(czm_ray ray, float time)
| {
| return ray.origin + (time * ray.direction);
| }
|
|