//This file is automatically rebuilt by the Cesium build process.
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export default "/**\n\
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* Computes the point along a ray at the given time. <code>time</code> can be positive, negative, or zero.\n\
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*\n\
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* @name czm_pointAlongRay\n\
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* @glslFunction\n\
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*\n\
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* @param {czm_ray} ray The ray to compute the point along.\n\
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* @param {float} time The time along the ray.\n\
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* \n\
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* @returns {vec3} The point along the ray at the given time.\n\
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* \n\
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* @example\n\
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* czm_ray ray = czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)); // origin, direction\n\
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* vec3 v = czm_pointAlongRay(ray, 2.0); // (2.0, 0.0, 0.0)\n\
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*/\n\
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vec3 czm_pointAlongRay(czm_ray ray, float time)\n\
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{\n\
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return ray.origin + (time * ray.direction);\n\
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}\n\
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";
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