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| //This file is automatically rebuilt by the Cesium build process.
| export default "\n\
| float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d)\n\
| {\n\
| return czm_unpackDepth(textureCube(shadowMap, d));\n\
| }\n\
| \n\
| float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv)\n\
| {\n\
| #ifdef USE_SHADOW_DEPTH_TEXTURE\n\
| return texture2D(shadowMap, uv).r;\n\
| #else\n\
| return czm_unpackDepth(texture2D(shadowMap, uv));\n\
| #endif\n\
| }\n\
| \n\
| float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth)\n\
| {\n\
| return step(depth, czm_sampleShadowMap(shadowMap, uv));\n\
| }\n\
| \n\
| float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth)\n\
| {\n\
| return step(depth, czm_sampleShadowMap(shadowMap, uv));\n\
| }\n\
| ";
|
|