//This file is automatically rebuilt by the Cesium build process.
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export default "/**\n\
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* Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to the GLSL\n\
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* built-in function <code>sign</code> except that returns 1.0 instead of 0.0 when the input value is 0.0.\n\
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* \n\
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* @name czm_signNotZero\n\
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* @glslFunction\n\
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*\n\
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* @param {} value The value for which to determine the sign.\n\
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* @returns {} 1.0 if the value is positive or zero, -1.0 if the value is negative.\n\
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*/\n\
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float czm_signNotZero(float value)\n\
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{\n\
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return value >= 0.0 ? 1.0 : -1.0;\n\
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}\n\
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\n\
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vec2 czm_signNotZero(vec2 value)\n\
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{\n\
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return vec2(czm_signNotZero(value.x), czm_signNotZero(value.y));\n\
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}\n\
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\n\
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vec3 czm_signNotZero(vec3 value)\n\
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{\n\
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return vec3(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z));\n\
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}\n\
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\n\
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vec4 czm_signNotZero(vec4 value)\n\
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{\n\
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return vec4(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z), czm_signNotZero(value.w));\n\
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}\n\
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";
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