//This file is automatically rebuilt by the Cesium build process.
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export default "void instancingStage(inout vec3 positionMC) \n\
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{\n\
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mat4 instancingTransform;\n\
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\n\
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#ifdef HAS_INSTANCE_MATRICES\n\
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instancingTransform = mat4(\n\
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a_instancingTransformRow0.x, a_instancingTransformRow1.x, a_instancingTransformRow2.x, 0.0, // Column 1\n\
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a_instancingTransformRow0.y, a_instancingTransformRow1.y, a_instancingTransformRow2.y, 0.0, // Column 2\n\
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a_instancingTransformRow0.z, a_instancingTransformRow1.z, a_instancingTransformRow2.z, 0.0, // Column 3\n\
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a_instancingTransformRow0.w, a_instancingTransformRow1.w, a_instancingTransformRow2.w, 1.0 // Column 4\n\
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);\n\
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#else\n\
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vec3 translation = vec3(0.0, 0.0, 0.0);\n\
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vec3 scale = vec3(1.0, 1.0, 1.0);\n\
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\n\
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#ifdef HAS_INSTANCE_TRANSLATION\n\
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translation = a_instanceTranslation;\n\
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#endif\n\
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#ifdef HAS_INSTANCE_SCALE\n\
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scale = a_instanceScale;\n\
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#endif\n\
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\n\
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instancingTransform = mat4(\n\
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scale.x, 0.0, 0.0, 0.0,\n\
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0.0, scale.y, 0.0, 0.0,\n\
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0.0, 0.0, scale.z, 0.0,\n\
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translation.x, translation.y, translation.z, 1.0\n\
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); \n\
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#endif\n\
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\n\
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positionMC = (instancingTransform * vec4(positionMC, 1.0)).xyz;\n\
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}\n\
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";
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