//This file is automatically rebuilt by the Cesium build process.
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export default "uniform sampler2D colorTexture;\n\
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uniform sampler2D ambientOcclusionTexture;\n\
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uniform bool ambientOcclusionOnly;\n\
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varying vec2 v_textureCoordinates;\n\
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\n\
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void main(void)\n\
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{\n\
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vec3 color = texture2D(colorTexture, v_textureCoordinates).rgb;\n\
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vec3 ao = texture2D(ambientOcclusionTexture, v_textureCoordinates).rgb;\n\
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gl_FragColor.rgb = ambientOcclusionOnly ? ao : ao * color;\n\
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}\n\
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";
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