yzt
2023-05-26 de4278af2fd46705a40bac58ec01122db6b7f3d7
1
2
3
4
5
6
7
8
9
10
11
uniform sampler2D colorTexture;
uniform float brightness;
 
varying vec2 v_textureCoordinates;
 
void main(void)
{
    vec3 rgb = texture2D(colorTexture, v_textureCoordinates).rgb;
    vec3 target = vec3(0.0);
    gl_FragColor = vec4(mix(target, rgb, brightness), 1.0);
}