//This file is automatically rebuilt by the Cesium build process.
|
export default "varying vec2 v_textureCoordinates;\n\
|
\n\
|
uniform sampler2D colorTexture;\n\
|
\n\
|
const float fxaaQualitySubpix = 0.5;\n\
|
const float fxaaQualityEdgeThreshold = 0.125;\n\
|
const float fxaaQualityEdgeThresholdMin = 0.0833;\n\
|
\n\
|
void main()\n\
|
{\n\
|
vec2 fxaaQualityRcpFrame = vec2(1.0) / czm_viewport.zw;\n\
|
vec4 color = FxaaPixelShader(\n\
|
v_textureCoordinates,\n\
|
colorTexture,\n\
|
fxaaQualityRcpFrame,\n\
|
fxaaQualitySubpix,\n\
|
fxaaQualityEdgeThreshold,\n\
|
fxaaQualityEdgeThresholdMin);\n\
|
float alpha = texture2D(colorTexture, v_textureCoordinates).a;\n\
|
gl_FragColor = vec4(color.rgb, alpha);\n\
|
}\n\
|
";
|