yzt
2023-05-26 de4278af2fd46705a40bac58ec01122db6b7f3d7
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uniform sampler2D colorTexture;
uniform sampler2D silhouetteTexture;
 
varying vec2 v_textureCoordinates;
 
void main(void)
{
    vec4 silhouetteColor = texture2D(silhouetteTexture, v_textureCoordinates);
    vec4 color = texture2D(colorTexture, v_textureCoordinates);
    gl_FragColor = mix(color, silhouetteColor, silhouetteColor.a);
}