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| #ifdef GL_EXT_frag_depth
| #extension GL_EXT_frag_depth : enable
| #endif
|
| #ifdef VECTOR_TILE
| uniform vec4 u_highlightColor;
| #endif
|
| void main(void)
| {
| #ifdef VECTOR_TILE
| gl_FragColor = czm_gammaCorrect(u_highlightColor);
| #else
| gl_FragColor = vec4(1.0);
| #endif
| czm_writeDepthClamp();
| }
|
|