//This file is automatically rebuilt by the Cesium build process.
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export default "varying vec3 v_outerPositionWC;\n\
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\n\
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#ifndef PER_FRAGMENT_ATMOSPHERE\n\
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varying vec3 v_mieColor;\n\
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varying vec3 v_rayleighColor;\n\
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#endif\n\
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\n\
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void main (void)\n\
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{\n\
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vec3 toCamera = czm_viewerPositionWC - v_outerPositionWC;\n\
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vec3 lightDirection = getLightDirection(czm_viewerPositionWC);\n\
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vec3 mieColor;\n\
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vec3 rayleighColor;\n\
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\n\
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#ifdef PER_FRAGMENT_ATMOSPHERE\n\
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calculateMieColorAndRayleighColor(v_outerPositionWC, mieColor, rayleighColor);\n\
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#else\n\
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mieColor = v_mieColor;\n\
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rayleighColor = v_rayleighColor;\n\
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#endif\n\
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\n\
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gl_FragColor = calculateFinalColor(czm_viewerPositionWC, toCamera, lightDirection, mieColor, rayleighColor);\n\
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}\n\
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";
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