yzt
2023-05-26 de4278af2fd46705a40bac58ec01122db6b7f3d7
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uniform sampler2D u_texture;
 
varying vec2 v_textureCoordinates;
 
void main()
{
    vec4 color = texture2D(u_texture, v_textureCoordinates);
    gl_FragColor = czm_gammaCorrect(color);
}